@saltyAom I have a hard time imagining a better alternative. This could be sugared around to magically pass a cancellation signal down to all functions. Or a new concept of a synthetic thread that tracks every promise, timeout, etc code spawned for later possible cancellation
@saltyAom This is exactly how C# handles cancellation as well. It can feel like a lot of noise to constantly pass the signal down every function in the whole tree, when typically it is the external I/O implementation that actually does anything interesting with the signal
@RealStillkill@saltyAom I had the same thought. From the MDN Docs it looks like AbortSignal is about the same thing as cancellation token, and is implemented to be used that way in nodejs
@Hacker_Hippo @thelissimus A set in the standard library would assist in readability. Otherwise, each codebase must have their own unique implementation. A single well-understood implementation is easier to reason about. The SO answer here already suggests multiple implementations: https://t.co/vzcu1n38wo
@silasmarvin2@BevyEngine How do you balance something like this? Evaluate maximum projectiles per second via emulated firing of the projectile and ensure it hits a certain dps range?
If you’re still using this place as your main outlet for promoting your work, you might want to look for a way out ASAP, as more and more places will frown upon it as a source of information, if not ban it overall.
@iavins@ceccon_me Are you choosing to send sqrt(n) + log(n) network requests because the alternative is confusing? Do you see the (NN...N + 1) - ID approach leading to problems down the road?
NEWS JUST IN! 📢🚨
Toads of the Bayou is coming to Steam November 19th! 🐸🎉
Turn-based tactics 🤝roguelike deckbuilding. Lead a group of gunslingin' toads in a fight against Baron Samedi’s evil forces!
Play the demo: https://t.co/nzkDFBR9fI
#gamedev#indiegame
Game I've been doin creative direction for is live on KS!
If you love quality pixel art or JRPGs please check it out. Our team is flush with such amazing talent and passion, and I really think it shines through in everything this game is, can and will be!
the first time i have ever created animations and assets for a game, and all in one singular week. brackeys game jam 2024.2 and the team i was in was so amazing, i've learned so much and want to make more and be a part of more projects <3 here's the game: https://t.co/83cT0BrklA
Super proud of @LimeBlossom and my latest jam. Managed to pull off a tactics game, complete with new game plus and deckbuilding mechanics. Our missed stretch was upgrades which could modify cards - maybe next time!