Due to extraordinary demand we have extended the ticket pre-sale qualification until tomorrow at midday.
This is only applicable to anyone who pre-orders the album from now until tomorrow at https://t.co/ZdQIADzKAb - you’ll be sent codes/ticket link from midday tomorrow.
Regarding the 💰💰💰
After taxes, platform fees, and everything in between, this will roughly translate to around $220k.
I’m honestly very aware of how huge this is.
This is life-changing for me.
12/15
What I am about to describe ain’t AGI; it’s a sign of a trillion dollar trainwreck.
If I had told you in 2022 that the 2026 version of GPT (which by the way would only be GPT 5.5 and not GPT-6 or 7 like many people fantasized about) would still have strange quirks like inserting the word “goblins” in random places, y’all would have called me either “crazy” or “a hater” or both.
“Scaling”, you would have shouted. “Deep learning is conquering walls!”, you would have said.
And yet here we are.
OpenAI can’t even align their systems well enough to get them to stop talking about goblins without putting a bunch of utterly hack-y goblin-specific crud in their system prompts like (and I am not making this up) “never talk about goblins, gremlins, raccoons, trolls, ogres, pigeons, or other animals or creatures unless it is absolutely and unambiguously relevant to the user’s query."
Meanwhile, this nonsense varies by “persona”. An actual quasi-scientific report on their website reports, without humor, “Across all datasets in the audit, the Nerdy personality reward showed a clear tendency to score outputs to the same problem with “goblin” or “gremlin” higher than outputs without, with positive uplift in 76.2% of datasets.”
Instead of actual computer science, we are left with alchemy.
Might as well be chanting magic incantations.
Good luck solving AI safety with this tech. 🙄
ppl are so overly negative about the UK vs reality.
- 4 of top 10 universities globally
- third largest VC market globally behind only USA, China. 1/3 of all VC in europe
- powerhouse in creative industries - second largest music exporter in the world
- largest biotech ecosystem in europe - massive growth sector in the coming years
- London is the top western hub for AI after Silicon Valley.
- excellent financial services base and broader services economy. Number one for FX, number two for PE and Hedge Funds
- produces 20% of global offshore wind
TLDR UK is overwhelmingly a top 3 or top 5 player globally across finance, law, defence, biotech, clean energy, creative industries, and tech (especially AI)
We are incredibly well positioned for the future.
We have a number of problems we need to fix - I believe we will do so.
Extremely bullish on this country
THIS GUY BUILT AN ENTIRE WIKIPEDIA THAT IS 100% AI HALLUCINATIONS AND IT'S OPEN SOURCE ON GITHUB
it's called Halupedia.
nothing on the site existed before you clicked. every article was generated the second you arrived.
the site has one rule: the universe only exists when you visit it.
it looks exactly like wikipedia. same fonts. same layout. same scholarly citations. same "stumble" button for random articles.
the only difference is none of it is real.
here are some actual articles currently in the encyclopedia:
> the great pigeon census of 1887
> the ministry of slightly wrong maps
> chaldic arithmetic — a branch of mathematics where subtraction is forbidden
> armund the river mapper — a cartographer who mapped 14,000 leagues of river without leaving his chair
> the society for the prevention of unnecessary tuesdays
every article page also tells you how many people are reading it right now. it says: "you alone are consulting this folio at present."
the creator's own tagline for the site is the most unhinged sentence i've read this year:
"an encyclopedia of a universe that does not exist until you visit it"
the entire backend is a single open source repo called vibeserver. one guy. one description on github: "a little webserver making things up just in time."
we built the largest knowledge base in human history and the very first thing a guy did with it was make a hallucinated mirror universe and put it on the open web.
the internet is healing.
My reply to someone considering starting a video game company:
The distribution of possible rewards for starting a video game company are generally not very good today. The market is well served, and gaining a foothold requires strong execution on both business and product issues, along with a substantial amount of luck. Plan to burn through seven figures with a not-great chance of making it back.
If you do go for it, some bits of advice:
Identify your customers clearly before you start. Not just a broad community, but specific people, and imagine them as you make decisions.
Initially, build the smallest, most concise game you can imagine anyone paying for. It will still take much longer than you expect.
Once something exists, hill-climb the value. Hopefully you will have some elements that clearly bring joy to people, which you can magnify. There will inevitably be tons of things that people find confusing, frustrating, or just boring that you will need to fix.
We’ve agreed to a partnership with @SpaceX that will substantially increase our compute capacity.
This, along with our other recent compute deals, means that we’ve been able to increase our usage limits for Claude Code and the Claude API.
So far in Musk v. Altman, we’ve seen diary excerpts, power struggles & moral disagreements.
But throughout it all, one key character stands out who seemed to strike fear into the hearts of Musk, Altman & their inner circle: DeepMind's Demis Hassabis. https://t.co/vnBLEMbwTz
Winston Churchill fought his depression with bricks. He'd lay them for hours at his country home in Kent. He joined the bricklayers' union. And in 1921 he wrote about why it worked. It took psychology another 75 years to catch up.
He called his depression the "Black Dog." It followed him for decades. His method for fighting it back was as basic as it sounds: laying brick after brick, hour after hour.
Churchill spelled out his theory in a long essay for The Strand Magazine. People who think for a living, he wrote, can't fix a tired brain just by resting it. They have to use a different part of themselves. The part that moves the eyes and the hands. Woodworking, chemistry, bookbinding, bricklaying, painting. Anything that drags the body into a problem the mind can't solve by itself.
Modern psychology now calls this behavioral activation. It's one of the most-studied depression treatments out there. Depression sets a behavior trap. You feel bad, so you stop doing things, and doing less means less to feel good about. Feeling worse makes you do even less. The loop tightens until you can't breathe inside it.
Behavioral activation breaks the loop from the action side. You schedule the activity first, even when every part of you doesn't want to. Doing it produces small rewards: a wall gets straighter, a painting fills in, a messy room gets clean. Those small rewards slowly rewire the brain. Action comes first, and the feeling follows.
Researchers at the University of Washington put this to the test in 2006. They studied 241 adults with major depression and compared three treatments: behavioral activation, regular talk therapy, and antidepressants. For the people who were most severely depressed, behavioral activation matched the drugs. It beat the talk therapy. A 2014 review of more than 1,500 patients across 26 trials backed up the result.
Physical work like bricklaying does something extra on top of this. It crowds out rumination, the looping bad thoughts that grind people down during the worst stretches of depression. Bricklaying needs both hands and gives feedback brick by brick: each one is straight or crooked. After an hour you can see exactly how much wall you built. No room left for the mental chewing.
The line George Mack used in his post, "depression hates a moving target," is good poetry. The science behind it is sharper. Depression hates a brain that has somewhere else to be.
Many people do not seem to want data centres built near them, despite the fact that they don't cause that much traffic and often generate a lot of local tax revenue. I suspect it's partly because they're ugly! My proposal:
LAUNCH ANNOUNCEMENT
Forbidden Solitaire is out now!
We are immensely proud to release this awesome game made by two veteran indie studios and we hope you really like it.
Steam: https://t.co/UJ53iYSVxo
GOG: https://t.co/sjwSdxAReE
Itch: https://t.co/f6XHUEBBdG
Plz share, thx!
Ustwo Games (Monument Valley) CEO says mobile no longer offers "solid base to build a long-term business around" and they try to be a PC-first Studio but this means lowering development costs and recruiting more contractors will be fundamental.
https://t.co/rZGb8gd4s3