Je viens de regarder une vidéo d'une femme qui m'a fait chialer. Elle a 27 ans et raconte qu'elle a l'impression de n'avoir rien vécu. Une grande partie de sa jeunesse a rester chez elle et n'a rien fait comme les gens de son âge et qu'elle veut rattraper le temps perdu.
early cardcaptor sakura had an unprecedented level of quality for TV anime standards. in the beginning they started out doing around 8,000 frames of animation per episode. director sunao katabuchi pushed this even further with up to 12,000 animation frames for episode 3
patriarchy, extreme poverty, and infertility in the same room.... an unholy trinity of grief where every woman is both victim and oppressor. three women using each other to survive. wtf did i just watch? this film is just so sad. highly recommend 👍🏻
The original novel "Ocean Waves", which was adapted by Studio Ghibli, is set to be published in English.
Written by Saeko Himuro. Illustrated by Katsuya Kondo.
Pre-orders >> https://t.co/ZTCiVcbGAX
Jan Němec explains why a filmmaker must always create his own world without compromise:
"The director must create his own world, a world independent of reality, as it appears at the time. The painters have created their worlds, the composers too. But only a few film directors have achieved this aim: certainly Chaplin, certainly Bresson, and certainly Buñuel. . . . If I try to make my film resemble the surface of reality, I’ll waste much energy and I’ll lead the attention of the audience away from the heart of the matter. They will necessarily ask whether the film does not distort reality, whether things are exactly so in real life, or whether they are slightly different, etc. But if, from the first scene, it is apparent that any superficial resemblance to reality is not important at all, the audience will give up their favourite comparisons and concentrate on what the director really tries to convey."
("The Czechoslovak New Wave", Peter Hames, 1985)
P.S: On this day, 62 years ago, "Diamonds of the Night" (1964) premiered at the Locarno Film Festival, Switzerland.
Improved the Character sprites to walk smoothly
Added 3D Dialogue/Context Bubbles that appear over the interacted character’s head
Experimenting with a Mixed Reality “Room” Feature that reskins your real world with textures from the game area you’re in
Battles are still WIP