@readwise Very cool! Is there any way I can bring my Kindle purchases over, including existing highlights? I also often find myself buying on Kindle because of the Audible companions (though I can't tap to highlight!). Any plans to integrate audiobooks? Thanks!!
For the past ~2 months we have been working on training reasoning models on TextArena games. The first paper (introducing what we think is a very promising new paradigm) will hopefully be up later this week / early next; and the second one, focusing on the "scaling laws" of self-play and some additional analysis, tentatively around the 18th of july.
However, to get more feedback on the structure and implementation, we want to open-source the code now.
UnstableBaselines is a very simple Async, Online, Multi-Turn, Multi-Agent RL library built on vLLM and Ray. The code is pretty readable and around 1.2k lines long (and includes a cool rendering interface that you can run via "unstable-terminal")
1/7
TextArena is live on arXiv! We present a benchmark of 57+ competitive text-based games to evaluate and train LLMs on agentic behavior — including negotiation, deception, theory of mind and many more. Real-time TrueSkill. Multiplayer support. Human-vs-models. Model-vs-model. Perfect environment for Multi-Agent, multi-turn reasoning and Planning! [1/N]
It's always possible that they would do a lot better with 100x more inference-time compute. Still, this is a different regime from coding or math, where the motivation for expensive reasoning models is that other models simply do a bad job. Here, Claude 3.7 is cheaper AND better.
However, it involves reasoning about cues that reasoning models might not be as sensitive to after SFT and RL: choice of words, personal style, mood... We wonder if the post-training that makes them so good at math and coding also makes them worse at reading social cues.