Developer working on something new in XR for @unity. I focus on Augmented and Virtual Reality, building content, sharing knowledge and helping the community.
Excited to share what I've been working on @unitygames! If you're building mixed or virtual reality content or interested in porting existing content to @Apple Vision Pro apply to Unity’s beta program at https://t.co/P0NtplIosN to learn more!
OpenXR 1.1.49 just dropped! It has a _whole_ pile of cross-vendor extensions too! Spatial entity, spatial anchor, spatial plane tracking, spatial marker tracking, and render model!
It's a good day to be working with OpenXR :)
https://t.co/4ixARIKNSp
Can't believe this #WWDC@vishnuganti and I's little clock app for #visionOS got sherlocked by Apple! /s
In all reality it was only a mater of time, it's exciting to see how widgets are expanding and I love the idea of more content persisting. Excited to download the beta!
Huge thanks to everyone who tuned in to the Creature Feature on @IGN yesterday!
We announced @LaserDanceGame is coming to Early Access in fall, and also showed off some new gameplay footage.
Here's a short behind the scenes for how we shot it! 🎥
1/9 🧵
Want to upskill Android XR in Unity?
We sat down with XR legends @TRIPPVR, @litesportvr, @resolutiongame & @OwlchemyLabs to get their:
✔️ Practical tips for getting started – even without hardware
✔️ Strategies for successful Android XR development
✔️ Experiences using Unity’s tools, templates, and features
Learn from the best → https://t.co/yJCvsHunfc
#AndroidXR #Unity3D #GameDev
Just dropped Part 1 of my Apple Vision Pro tutorial series! [Tutorial link below]
Learn how to:
🔗 Use ARKit World Anchors to persist virtual objects
💡 Build a light control system for Philips Hue lights
📍 Anchor UI to real-world lights using Vision Pro
🛠 Let users assign lights to virtual entities
This is just the beginning — color picker, slingshot mechanics, and orb rings coming next 👀
📺 Watch here: https://t.co/jWrFP6GuUv
📌 Code & setup details in the YouTube description
I just released a 2.5 hour long tutorial to show how to build a Mixed Reality game in Unity from start to finish.
This is the most in depth tutorial I made on XR with:
✅Passthrough Setup
✅ Scene model
✅ Spawning objects
✅ Navmesh
✅ Publishing your game on the Meta Store!
@cyannick@pikuma awhile ago maybe I should check it out again. I also want to work on a few things in 3D and saw SDL3 now has a cross platform GPU API!
I recently finished the @pikuma course on making a 2D game engine with C++, SDL, ImGui and Lua! 10/10 highly recommend it.
It was fun to get a deeper understanding on how all the pieces fit together and explore ECS implementation.
I made a tilemap level editor as a bonus!
Did you know Anchors on #visionOS are persistent by default starting in 2.0+?
Persistent anchors are also supported on #MetaQuest and #AndroidXR
Learn about these features are more at @andybiar's and I's Cross-platform Mixed Reality talk at #GDC25 happening next Tuesday!
Last plug for the Unity XR GDC talk! Because Unity is sponsoring the talk, anyone with an Expo pass can attend, which is rad!
Tuesday 1:20pm
https://t.co/owbYnMaXZ3