Please share! This research study includes $250 donated to a classroom/school of your choice.
@KnologyResearch seeks educators & districts interested in using INFACT #ComputationalThinking materials, preferably in inclusion settings. Learn more here: https://t.co/LoffT4l9UW
Tomorrow! Join us for a virtual workshop for teachers: Storytelling Through Coding. No previous coding experience necessary. #teachers#professionaldevelopment https://t.co/i7VBjZ0EJT
Virtual and augmented reality may seem like the educational tools of the future, but they are positively impacting classrooms, hospitals, and more right now! ⏲️ Learn everything you need to know about VR and AR for learning here 🥽📱💡
https://t.co/koLJwQ5pgs
Hi parents! Dr. Fengfeng Ke, a research partner of EdGE’s INFACT project, is offering a study opportunity for children ages 11-19. Please email her at [email protected] if you are interested in participating.
Project-based learning and educational games - name a more iconic duo! 🤜🤛 Check out how students around the world are using games in project-based pedagogy:
https://t.co/q4SGAzIDXM
What actually makes games fun? What @skiptomylouisa and @EducationArcade say might surprise you (because it has everything to do with learning!): https://t.co/tegUYGwu1Z
Are you an educator interested in AI and the future of computing? Join our new CS+AI Literacy Learning Community on Jan 13 or apply to be a consultant on a new curriculum! https://t.co/Sl2Vj99S8e
Researchers behind the beloved Zoombinis game are working on a new project to study EF. Seeking teachers &/or parents to try STEM learning activities & games. Please share! Learn more here: https://t.co/2FjhTEA4oD
@BostonParents@BostonSTEM@CambridgeSTEAM#STEMEd#Zoombinis
Over two billion people play #videogames, cementing them as avenues for developing young people's socio-emotional capacity. The #RaisingGoodGamers report by @G4C and @TheCLAlliance outlines strategies for creating #onlinegaming spaces that support this: https://t.co/nZkxL6pVtA