Working on composition for these new blocks 📐 Early in the process, I always walk through the greybox in-game to validate proportions with those third markers. If the alignment and weight don't feel right now, they never will. Fundamentals first. #gamedev#webdev#threejs
@GameStudioU4P 😅Well, if you use the state pattern, you'll avoid multiple if statements and make great use of polymorphism, each state will be self-contained. You can also implement a transition table and guards, which make it even cleaner.
@Kevin_3D Yeah, for sure! I’m planning to move toward a more realistic look and feel. Adding particles, improved lighting, and a richer biome to bring the world to life.
Created this little butterfly to traverse my procedural forest and get a feel for the environment. It’s all WebGPU powered and hitting a smooth 90 FPS so far.
#blender#threejs#procedural
@DerKorb I modeled each component in Blender (leaves, trees, flowers) and instanced them in Three.js with randomized properties to ensure variety. The terrain is procedurally generated using a noise texture.
Currently working on a procedural pine component. It's 100% customizable with shape keys and low poly to be easily integrated in threejs.
#blender#threejs#procedural
Adding a layer of realism to the procedural pine system. The branches could still be improved, but I want to keep the poly count low.
#blender#threejs#procedural