If you're a fan of Espire 2's visual design, check out the hyper-talented @DarrenWallace3d 's latest Artstation post. He shares a tonne of the work he contributed to Espire 2 + some awesome art that unfortunately couldn't make it into the game in time! https://t.co/h6RwOw2fJl
@OtyMark The large shells look great, but the tiny separate shells could be an issue for game pipeline. Dropping down even one mip level would introduce texture values from in-between shells. Substance Painter's dilation helps. Tiny fragmented shells should be avoided if possible.