@leeerob Hi, are there any plans to support CSP for PPR?
Right now nonce-based CSP has the the same issue with PPR as with static rendering, as the nonces need to be dynamic per request. So a hash based solution is required for PPR (+static rendering in general).
https://t.co/xvvu3zccd0 - The #GuildWars2 Database - turns 10 years old today 🎉
Thank you for all the support over the years.
We celebrate this day by releasing a full rewrite of the site! Go check it out on https://t.co/fyHM9uiVEt.
@Hylis1 You can't be serious... Changing custom items using wood is one thing, but breaking thousands of old maps (FS, RPG, Trial, ...) using the DecoPillar surface is just bad.
@sindresorhus Thanks for all that awesome feedback. Maybe I should look into implementing all that myself.
Thats my first time doing any macOS/swift development and some things are quite difficult (haven't found a way to update an open menu on a timer for example).
@matthewcp@zachleat Well virtualized lists are basically just pagination, but instead of pressing a button to change the page you scroll. But I totally see what you are saying.