There’s more wisdom in this 3 second clip and description, than anything I was ever presented as a “lesson” in “game design” school. Learn from each other. Ask questions. You’d be surprised what you might find simply asking a question.
Announcing our latest game!
The Marvelous Raincaster of Yell Holler, a time-looping puzzle ballad. 🪕
💧 Unravel a story-based time puzzle
💧 Employ a traveling c̶o̶n̶m̶a̶n̶ salesman
💧 Orchestrate a shindig and other such matters
Wishlist now! https://t.co/z7LOHk3tbz
The 10th anniversary release and desktop debut of our first game Doggins is out today! It’s a tiny thing but still makes us smile. https://t.co/uUYWtBWlxE
Been a nostalgic blast cracking open the code for Doggins, and revisiting the beginnings of our studio. Very excited to be bringing our quiet adventure to new platforms, and with the soundtrack we always intended it to have.
10 years ago today, we released our first game: a tiny point-and-click adventure called Doggins! It's finally on its way to PC and Mac this year, with a restored original soundtrack.
Announcing our debut game: The Haunting of Joni Evers
Confront, examine, and reexamine Joni’s memories in this emotional story of estranged family underscored by a malevolent, interdimensional haunting.
Face the past. Break the curse.
Wishlist now: https://t.co/ESDEh9Ts9C
I forgot to say: I'm looking for work! As a (senior) producer on the dev side at a small-medium sized place. Remote or in Seattle area. Here's me today. I'm loving seeing everyone posting with #WhatAGameDevLooksLike. Thanks!!
@JennSandercock Would definitely be interested! Some specifics would be using it for bug tracking, task management, and marketing, but really almost anything.
Our annual State of the Studio post is up! In short: we’re doing well, a small EEP-related thing is coming soon, and otherwise, work continues on Raincaster.
Thanks for being here and for caring about our slow, quiet work on slow, quiet things. <3
https://t.co/agdXjYqKOW
If you missed it yesterday, we released a tiny animated short! It's about an awkward adolescent bird, and entirely hand-drawn in @Procreate. Watch it here: https://t.co/C2pvGgb4oW
@tot_app Using Tot on macOS, it's great! One request: the delay when opening breaks the flow. One of the great things about Tyke was that it opened immediately, so you could jot down a thought and get back to work. Could we get a setting to disable Tot's "show/hide" animations?
@instalyssa Nice write-up! I too saw it late, though it was when I was maybe 17 or 18. Terrific film, with a great sense of wonder, Spielberg's specialty.