https://t.co/fyOwLnbEy1 The Ask An Enemy Studios Patreon is now live. Let's disrupt things shall we ;) Join the Disaster by joining the mentorship, supporting the Disaster, or going your merry way <3 #makeGamesNotExcuses
A Duel Hand Disaster: Trackher is coming to the @EpicGames Store. Tell your friends, and their enemies :D
ADHD is STILL the only split screen single player twin stick risk 'em up in existence. Destroy the Left. Recover the Right. Never lose sight of your Mission. Trackher.
https://t.co/OJbObWwE3Q
Something about his most recent video with him and Mike Huckabee has also rubbed me the wrong way. I can't quite pintpoint what it is. It's his method of asking quesitons lately that has been odd. I noticed it a bit during an interview he had with Piers Morgan, and Ted Cruz but with Amb Huckabee it was on full display. What happened? :(
🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸 🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺���🇺🇸🇺🇸🇺🇸What is wrong with you guys. 😔
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https://t.co/dGjX1nzjhQ is now up and running. The new shop at https://t.co/hf6rmBtZlf is also ready for your perusal. I’ve got some new shirt designs up which I’m calling the “Achievement Line.” Stop on by and show your support for Ask An Enemy Studios.
Making games can be very personal and there might be none more personal than Skate Story @bySamEng.
Out now on Nintendo Switch 2, PlayStation 5, and Steam.
@unitygames I just want to work on my game. Why does it have to be so difficult. Platform Toolkit pulled me back in. I've wasted hours trying to get it to just install. If the issue is "it's a trial" license then just say so. I'd like to try before I commit #forgivemefortrying :(
My buddy Sam’s, long in the making game, Skate Story is out on Monday y’all! If you have any doubts, which ya shouldn’t, there’s also a demo on Steam right now!!! ;) Check it don’t wrek it :D
Optimizing #Voxy is going crazy, this whole scene consume just 82mb VRAM, including LODs and dynamic editing function's VolumeTexture, need more test before release this update.
#voxelart#gamedev#ue5#unrealengine#voxel#indiedev lets make some noise!
#gamedev#thread
Voxels marching cube in almost no cost (0.05ms)!
I have been working on this for quite some times, and finally through merging marching cubes with neighbor calculation compute shader, with multiframe GPU Readback, next step is to make it more VRam efficient
../🧵
I continue to be impressed, and justified, in my decision to not only support Voxy, but move to Unreal Engine 5. @saeid_gholizade doesn't just do fan-fucking-tastic work, he does it at the speed of BOOOOOOOM!!!! My only regret? NOT Doing this sooner :D #arcadeIsNotDead
Have you ever thought voxelizing your effects in your #voxel content?
well, there you go, and yes it does auto LOD!
Lets see if this one gets viral by tomorrow morning!
Then I will post more! (kidding I will do to the end of time)
#gamedev#indiedev#ue5#unrealengine#voxy
There’s more wisdom in this 3 second clip and description, than anything I was ever presented as a “lesson” in “game design” school. Learn from each other. Ask questions. You’d be surprised what you might find simply asking a question.
Animation stages from the Crow shot in Raincaster's announcement trailer: *super* rough pencil test to block out timing, cleanup, and final paint. The whole game is hand-drawn and animated in @procreate! #ProcreateArtist
hello y'all!!!! My good, and lovely friends @brainandbrain of Burly Men at Sea fame have just announced their next project. Classy as always. Where do they get these fabulous ideas. It's Brooke. I bet it's Brooke ;D <3 <3 <3 ☕️☕️☕️
Announcing our latest game!
The Marvelous Raincaster of Yell Holler, a time-looping puzzle ballad. 🪕
💧 Unravel a story-based time puzzle
💧 Employ a traveling c̶o̶n̶m̶a̶n̶ salesman
💧 Orchestrate a shindig and other such matters
Wishlist now! https://t.co/z7LOHk3tbz