To help you prototype your own XR ideas we're open-sourcing a free tool: 👋Handy 🎉
Hands are difficult to animate manually, but Handy makes it as easy as putting on your headset and hitting record. Download: https://t.co/xxDLIr6pQx
@davrous As-tu essayé de prompter en anglais plutôt qu’en français ? Bien que chat GPT se soit beaucoup amélioré, je doute qu’il soit aussi precis qu’en anglais vu son dataset.
Tip to Unity / Quest 2 devs : if you’ve been dealing with shadows disappearing in URP, I’ve tracked and filed a bug (confirmed by Unity). A workaround is to remove (not just disable) SSAO from your render asset.
@benz145 While software is definitely lacking and hurts retention, as others pointed out, comfort is still a major blocker to adoption. Both should be improved before computational performance.
For context in my experience the Quest2 typically suffers as soon as you approach 1M tris (on screen, not in the scene) before you even run anything else. I personally typically target 500k as a default.
Great UE5 demo. This isn’t 250M tris running on the Quest, but an originally 250M tris scene automatically lowered to a mobile compatible poly count, which is already pretty awesome.
I’m now using #ChatGPT on a daily basis (for coding). I never use the generated code directly - I use it to learn about new APIs and techniques I’m not familiar with. I think this habit is here to stay.
@SkarredGhost@Forbes We’ve had functionally similar tech for years and it‘s not proven very useful. It brings none of the benefits of VR (full stereoscopic immersion) or AR (augmenting the whole world around you, not just a video feed on a tiny screen)
Christmas Meta Quest app download numbers are in! Here are some highlights in relative terms:
⬇️26% decrease on 25 Dec '22 vs '21
⬇️26% decrease in 1-26 Dec '22 period vs '21
⬆️31% INCREASE in 1 Jan-26 Dec '22 period vs '21 (thanks to more downloads throughout the year!) 😯
1/
This is a great VRC tech demo, but it's also showing something many of those outside of VR miss, that being, Interactivity > Visual Fidelity. That, yes, a single interactive cartoony piece of cloth will run miles in engagement around infinite, static, photorealism...
To be clear this isn't a VR drawing app - like the excellent @VermillionVR - my app lets you draw / paint in real life by placing a PNG in AR using the #Quest2 Passthrough
After nearly a year of pre-release my Quest2 XR app to transfer digital art to real life drawing / painting is available on AppLab ! Yay !
https://t.co/uFXDNPW0Wk