IT'S OFFICIAL! We are one of the winners of the GDC Best in Play, all the team is so grateful after the hard work and effort we put into Heartweaver.
Is such a pride and excitement to be recognized by one of the biggest gaming festivals, now many awards more to come!
#GDC2026
Announcing the GDC Best in Play winners!
Sky of Tides
Deadly Delivery
Black Jacket
Cubex
Crisol: Theater of Idols
AlcheMice
HeartWeaver
Lucha Loka
You can try all of these titles on the Festival Hall floor, March 11-13
https://t.co/4voXXySC7b #GDC2026
Introducing HausTools for #UnrealEngine a plugin designed to easily create modular buildings faster! Combined with @prop_haus authored assets, make buildings in minutes! #WIP
I would never use AI to blockout a level. Blocking out a level is the most fun part of the job. A lot of times Im messing with interesting shapes to get a unique gameplay experience with the shapes, you can't do that with a prompt. I could see AI being used to run a simulation on loot distributions already on the map, data collection on deaths, combat encounters, how long encounters last, the highest time encounter, the lowest time encounter, etc. You can get all this data through playtesting but that could actually be a tool to ASSIST, not do.
Ganaron tres premios internacionales en una semana, volvieron a España y siguieron necesitando un segundo trabajo para pagar las facturas https://t.co/hRU3dxCU5g
#3DJuegos