@DUSKdev I don't remember where, but I read that next project they were working on was new IP. Now it's gonna be either Doom, Quake and Wolfenstein between them and MachineGames.
@cmuratori@thestanduppod Microsoft said that id Tech is product of multiple studios. Another one has been hit in Frankfurt (from 12 to 6)(not sure I'm reading this right but article also alleges that 2 engine people are left in Texas) https://t.co/iAWG0PqUzL
@ID_AA_Carmack The issue is that studios got mandate from higher ups to make stuff to boost the prestige of Game Pass, not to sell as many copies as possible, so the studios now take the blame for doing what they were told.
@Jonathan_Blow@cmuratori What about being in a union would make great engineers at id to suddenly, after 10+ years of doing that, stop making great engines?
@ocornut iirc that's part of the game concept. The base of the game are 4 puzzle games they took and drew upon, Promesst included. Thekla even paid off the creators of those games for rights to reuse them.
@SebAaltonen@sneha___03 Not arguing for the image in first tweet, just worth noting that for casual use 4GB is fine on linux. And I think Godot is kinda extra.
@SebAaltonen@sneha___03 I think Ubuntu is commonly regarded as bloated. Still, I run 24.04 on my old Thinkpad T430 with 4GB RAM and it's perfectly fine for net browsing and even light 3D Godot projects. Latest Fedora which I have on my PC has 4GB for min specs. Peoples favorite Mint requires only 2GB.
@WaterMuseum_ It's crazy to think that a PS3/360 era game is still unbeaten king in terms of urban open world design. And argument could be made that #2 belongs to GTAIV. All others seem somehow so *fake* in comparison.
@WaterMuseum_ I wish GTA had good gameplay, but I don't have my hopes high. I despise the way you control your character, I dislike *playing* most of it, but the worlds they craft are sooo good. I have tens, hundreds of hours just driving around and admire the craft.