TTRPGs are unique in that the rules are secondary to the participants' sense of flow. The game's core mechanism - the GM - has the ability to alter anything within the game environment at any time.
Good GMs use this to match the game more precisely to the group's goals.
Time to premiere the name and cover of the second module in “A Nightmare Adventure” — “Dream Destination”. Can you traverse the living, changing fever dream that is the City of Nod? A Ravenloft adventure to be released on @dms_guild for Adventurers League play or any D&D table!
Forgoing a Charisma die roll because of a player's monologue is no different than forgoing a Search roll because the player specifically described trying to unscrew the bed post while searching for a secret compartment.
Both are signs of engaged players and should be rewarded.
I can now say that I worked on the adventure content for Shadows of Sithicus, the first season of the newly revamped D&D Encounters program. This adventure, which includes the material for the D&D Celebration kickoff event, is available to play at participating game stores!
I hope everyone with an opinion about the Inn of the Welcome Wench renaming deal can take a moment to acknowledge that @Eric_Menge has been a stand up dude about listening to complaints and respecting people.