A lot of people don't seem to grasp what the real issue here is.
It's not about the use of gen-AI. It's about how it's being used.
1 - The game's art direction, environments and setting are vastly inspired by Chinese aesthetics.
2- China is the biggest market in the world for the PC version of Stellar Blade.
3 - Historically, China and South Korea don't get along very well (look it up if you care).
And yet, knowing all this, Shift Up decided to reveal the sequel to Stellar Blade with a trailer that includes AI-made "pretend-Chinese" plastered all over it.
For a Chinese reader, or even someone superficially familiar with the writing (like me), the issue is glaringly obvious when watching the trailer!
If you still don't get it, imagine a French studio making a game inspired by Italy, and then filling it up with text that says "Pasta pasta" everywhere, but using deformed letters that aren't actually letters. And that still wouldn't be as careless and bad as what has been done in Blood Rain!
It shows a tremendous lack of care, touch, professionalism, supervision and sensibility. Both from an artistic, and commercial perspective.
Hope this helps....
a pegada do meu mouse ta estranhada (obviamente, fiquei 1 mes sem usar o pc) e pra resolver isso fui la e comprei um superlight 2, e é por isso que minha fatura nunca abaixa
@geoffkeighley thank youu for taking our feedback in consideration! we apreciatte all your hard work in making both summer game fest and the game awards happen🫶
“AI is not going anywhere” is a PR line from a gen AI company press release that’s trying to make their bad broken technology seem inevitable. It’s bullshit. Please stop repeating it.
ace combat has this really cool feeling where its a technologically advanced world, but only in certain ways. they can build massive building sized flying fortresses, but it all still has this definitively analog feel. people STILL have to fly the jets
Ace Combat 8 impressions after six hours of playtime (thanks Bandai):
▫️ Visual fidelity is insane
▫️ Fast paced, satisfying aerial combat
▫️ Massive boss battles
▫️ Stronger focus on narrative, the first mission alone is crazy
▫️ Better onboarding tools for newcomers such as a dedicated training mode
▫️ Huge amount of customization with 30 planes to unlock, new weapons, new parts, and more
▫️ Equip two special weapons for the first time (Multi-lock missiles, Cluster Bombs, and more)
▫️ Squadmate loadouts can also be fully customized (or you can let the game decide)
▫️ Mission design is varied and creative
▫️ Volumetric cloud system has been overhauled, now impacting gameplay even more
▫️ Four different categories of planes - Fighters, Attack Jets, Multi-Role, and new Electronic Warfare vehicles
▫️ New EW class can use EMPs, Radar Jammers, and more
▫️ Squadmates will accompany you on missions and you can issue Squad Commands at any time (watch my back, lure an enemy, focus fire)
▫️ Fully explore the Endurance ship in first person and get to know your squadmates and interact with crew members
▫️ Ace Online mode is confirmed to be the "biggest online mode ever"
▫️ Story takes place in 2029 after a surprise attack leads to a war between the FCU and the Republic of Sotoa (bad guys)
▫️ Releasing October 2nd on PS5, Xbox, and PC
#AceCombat8 #AceCombat