my journey in tech & web3 at 19 y.o:
it started in 2019 with game development.
i was hooked.
but i spent the next few years jumping between fields:
- web dev.
- back to gamedev.
- never fully committing.
shiny object syndrome 😭
games are still the strongest form of digital culture, but we (as humanity, not me haha) still distribute them like it’s a gated mall where someone else owns the keys, the locks, and the security guards. you can spend years building a title, building a community, building a library, and then one random decision upstream can wipe it out: a platform delists, a publisher pulls, a storefront shuts down, and the thing people called “ownership” turns into a permission slip that expires whenever somebody feels like it. if someone else can delete your library, you never owned it, you were renting with extra steps.
that’s the problem https://t.co/ztNIxpEYzY is here to solve, and i’m saying this as plainly as i can because i’m sick of pretending this is normal. on baes, games ship as cartridges. figuratively and literally. the game files live on ipfs, ownership lives onchain on @ethereum, and the usual takedown button simply isn’t part of the design. i’m not making a marketing claim here, i’m describing the architecture. even if baes web apps disappeared tomorrow, your cartridge would still exist, your proof of ownership would still exist, and your game would still be retrievable, because it’s not trapped inside one company’s database. that’s the whole point: ownership that behaves like ownership, not like a subscription wearing a disguise.
once you give players real ownership, everything else starts to make sense in a very natural way. you can resell a game if you’re done with it, you can gift it to a friend, you can lend it, you can build a real second-hand market without turning creators into the only people who never get paid in that loop. resale royalties mean the upside flows back to the people who actually built the game, again and again, not just once at launch and then into a void. that’s the creator economy i believe in, and honestly it’s the only version i respect: real products, real commerce, and a distribution layer that treats creators like owners. i’m humble about how hard this is, and i’m also very confident about where this goes, because when you remove the gate, the market gets bigger, the incentives get cleaner, and the culture wins.
and we’re not stopping at games. games are the spearhead because they’re the loudest proof that digital ownership should be normal, but creator commerce is the expansion pack. we just announced a new app we’re building alongside indie game distribution: a permissionless marketplace for digital creators to sell globally with instant payouts, across templates, fonts, sound and fx packs, plugins, 3d assets, guides, courses, small tools, all the stuff that creators sell today across a million fragmented sites because they have to. that fragmentation is not a moat, it’s an opening. i’m bullish on baes because i think the best product wins when the biggest gate stops being the default, and i’m bullish on our protocol coin, $baes, because i want the upside of this system to accrue to the people who are early, who ship, who create, who play, and who actually push the flywheel forward. i’m not promising magic, i’m promising work, clarity, and a design that doesn’t betray you later. if you’re early, you get the best seats, and you get to help shape what “owning digital stuff” looks like when it finally stops being a joke.
finally finished refactoring of all code in my game! 🎉
now it also have a working title:
"Last Ford"! 🗺️
changes:
- clean architecture.
- optimized, >150 fps now.
- map size is increased from 64x64 to 100x100.
pushed my code to github: (updates every day)
https://t.co/BB1Z9rLwOS
(p.s: if u have a github, pls give me a star :3)
day 7-8 of my rts dev journey 👀
i have been rewriting some scripts for the last two days to make them easier to use in the future and more clear.
(i like this process, but unfortunately there are no visual results to show u)
i also finished reading "1984" and "Animal Farm".
what is your favorite book guys?
@Naneless0x social media also takes up a lot of time.
people dont even notice how much time they spend scrolling through TG channels/X feeds.
i limited my social media use (i was spending too much time on TG) and now I feel much better
TRENDING GAMES ON BASE
The Base gaming community has been busy here’s what’s popping today 👀
1️⃣ Metacade (@Metacade_)
Just wrapped Dropzone SZN 4, distributing $5,000 in rewards 💰
All $MCADE instant wins are landing today, and SZN 5 is now open with even more rewards to chase.
2️⃣ Echoes of Cryptalia (@PlayCryptalia)
The grumpy mushroom species has officially been named Poifomu 🍄
Chosen via a community vote, with winners announced for both creators and voters.
3️⃣ BaseBario (@bario.eth)
Clarified its stance this week: $BAES isn’t a casino.
It’s a creator-focused model built around real participation, not churn.
4️⃣ B3 (@b3dotfun)
Something new is being teased
Details are still under wraps, but it’s clear something is cooking.
5️⃣ Uptopia (@Uptopia_xyz)
Expanded the shortlist for the Legend of Base UGC competition following community feedback.
Final results drop tomorrow
Another strong signal that Base gaming momentum is real!
day 7-8 of my rts dev journey 👀
i have been rewriting some scripts for the last two days to make them easier to use in the future and more clear.
(i like this process, but unfortunately there are no visual results to show u)
i also finished reading "1984" and "Animal Farm".
what is your favorite book guys?
@idkxun hey bro 👋
i wasnt going through the best period of my life.
a lot of work at university, burnout, and some problems in my personal life, but now im okay and ready to work 🫡
day 6 of my rts dev journey ⚙️
today:
- changed a unit controller.
- added selection manager (now i can select units/buildings).
- done a little changes with architecture of project.
spend almost all day walking with my cousin, bought some books (nice discounts 😁),
do u like reading guys?
gn everyone 🌉
day 5 of my rts dev journey 🌃
today:
- realized a simple system of day and night;
(now im think its time to start drawing my own sprites)
- realized a script, which is controlling the behaviour of npc's.
- added an idle behaviour for npc.
- added a building of castle walls.
also started reading "1984" today, nice book, recommend everyone to read this book our difficult times.
gn everyone 🌙