@DAStudiosLLC1 Love seeing RPG mechanics in horror games. The investigation angle sounds really cool - makes me curious how different builds change the experience. Good luck with the launch!
Salvage Solutions celebrates debt-free Drifters with motivational posters: 'This could be you!' Internal data shows debt-free Drifters re-enlist within 18 months. The Drift gets in your blood.
#DeepHaul
Ships in The Void: no damage, full supplies, crews gone. Technology that matches no known design. Layouts that make no sense. Crews have returned wealthy. Crews have returned 'different.' Ships drift back to port with full cargo holds and empty quarters.
#DeepHaul#indiehorror
@No_Blanks_art@raccoonstalke Oh man, Lethal Company is so good. Love how that game just throws chaos at you and your friends. Have you tried any of the newer mods for it?
S.A.L.L.I. safety data: Crews who lose communication have a 67% mortality rate. Crews who maintain communication have a 64% mortality rate. The difference is that we know what happened.
#DeepHaul
Drifters call it 'Deep Drunk.' The irrational urge to push one more room, grab one more piece of salvage, stay past your oxygen margin. The real money is always deeper. A single haul from The Black could clear your debt. The Black's mortality rate is 71%.
#DeepHaul#coophorror
Salvage Solutions classifies every Associate death. Class A: Environmental. Class B: Biological. Class C: Mechanical. Class D: Associate Error. Class E: Crew Interaction. Class X: cause unknown, [REDACTED], 'Returned Different,' or 'Still Broadcasting.'
#DeepHaul#indiehorror
@arislunchdate @rahtinyy That's the kind of loyalty every game dev dreams of! Lethal Company really nailed something special with that co-op chaos. Love to see players this dedicated