I’m building DiskPeek to simplify how we manage large data indexes.
If you struggle with storage clutter, your insights in this survey would be invaluable:
https://t.co/16GbrrWnpP
Every participant gets priority access to the upcoming beta.✨
A real-time AI motion capture model with 1B parameters.
Connects to a 1080P camera or processes uploaded video to generate 3D motion data in real time.
Supports Unreal Engine, Unity, and Blender, requiring 8GB of GPU VRAM for real-time processing.
WebXR on iOS?! yes please!
I'm super happy, we finally found a smooth, seamless way, just works, no installation needed
WebXR on iOS with @NeedleTools, @threejs and all other frameworks!
Go try some examples RIGHT NOW on https://t.co/mZGP09tQM5
Look! so nice:
bro, I can't believe that, I just played GTA vice city on browser
> no need to download separate software
> loads faster
> even it can run smoothly on an potato system
> some cheatcodes takes times to apply
> absolutely amazing
> I lost my old skills, ewww
go and try fast - https://t.co/cgv0GtvVEv
Introducing Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries
Nexels render in real-time at high quality without needing millions of primitives.
Site: https://t.co/mazzRQzhLV
Paper: https://t.co/R23NdVzsVb
Code: https://t.co/Hq3zUfAnxM
New paper from Apple - Sharp Monocular View Synthesis in Less than a Second
Mescheder et al. @ Apple just released a very impressive paper (congrats! 🎉🥳). You give it an image and it generates a really great looking 3d Gaussian representation. Uses depth pro. It's really good. The model is about 3GB, and takes ~5-10s on my M1 Max per image. Single feedforward pass network.
The video is using "Metal Splatter" to view the .ply from ml-sharp on Apple Vision Pro. Some really wow moments today trying it on different scenes.
The new @playcanvas VS Code Extension is here 🎉
✅ Real-time syncing with the PlayCanvas Editor
👥 Live collaborators
💡 Full TypeScript support
💾 Local file mirroring
Now live on the Marketplace 👉 https://t.co/pjkARTtw4h
#VSCode#PlayCanvas#WebDev
My new #threejs project is live😍. Lumen Decor features WebGPU SSGI+SSR, showcasing how sunlight can influence decoration. Everything you see renders in real-time and weighs 4MB.
https://t.co/OpWQqrQRZr
#creativecoding#webgpu#tsl
Update on my new #threejs project, Lumen Decor Studio.
With Screen Space Global Illumination and Screen Space Reflection in action, clients can visualize, in real time, how light can influence a room's decor and how the chosen colors blend with the light to create a cozy atmosphere.
Next step: color selection behavior😍
Live link soon
#creativecoding #tsl #rf3 #webgpu #threejsJourney
Rendered in 0.1 seconds in the browser 😍 with #threejs
Got SSR + SSGI + GTAO running together. Wanna learn how? Follow the 🧵👇🏻
#tsl#webgpu#creativecoding
my weekend project to learn about bluetooth mesh networks, relays and store and forward models, message encryption models, and a few other things.
bitchat: bluetooth mesh chat...IRC vibes.
TestFlight: https://t.co/P5zRRX0TB3
GitHub: https://t.co/Yphb3Izm0P
it's time to style the moss industry 🪴🍄
more exploration of interactive (conceptual) elements for web design with ThreeJS
it works via geonodes and is based on basic math and proximity functions, I think I'm going to keep making concepts like that