You might have heard the rumours, it's time to reveal what we are working on.
🗺️ An open world Middle-earth RPG.
⚔️ A new Kingdom Come adventure.
We’re excited to tell you more when the time is right.
#WarhorseStudios#Annoucement#lotr#KingdomComeDeliverance
@ChewieGames_ Better late than never, but considering CryEngine had this 15 years ago, it’s been a long wait for something this basic. Even Enforce had it.
This was one of the top priority requests from world designers when I worked on Arma, but we never found enough support from the engine team. Glad to see it’s finally happening.
Holes in the ground? In Arma? The possibilities are endless! First test of the new holes feature added in Experimental. This is literally a massive game changer! @ArmaPlatform#ArmaReforger
Time flies. 10 years in game dev. 5 titles and 2 DLCs, but the biggest project is still ahead. It’s a challenging industry, but I don’t regret it—making maps is still the love. Forever grateful to everyone who helped me grow from a junior to where I am now.
I cannot believe I am writing this.
Vince Zampella, a titan of the video game industry, the co-creator of Call of Duty and co-founder of Respawn Entertainment, not to mention a dear friend, died in a car crash yesterday in Los Angeles.
Recently, GunCanny made a video about Vietcong 2. Not everything he said in it was accurate (and the menu is wrong), but still, videos about Vietcong 2 are rare, so it’s nice to see one.
https://t.co/N62yubaNEo
June marks my last month at Ashborne Games. I’m grateful for the chance to work on a game about Czech legionaries — and to experience what real cold feels like during the trailer recording. I wish the team good luck with the German classic.
Konstantin Kryzhitsky’s paintings recently popped up in my feed, and I’d almost forgotten about them. They’re truly beautiful and were among the main sources of inspiration for designing levels in Last Train Home.
October flew by so quickly that I nearly forgot to share some #blocktober content. Here’s a look at how one of the maps for Last Train Home evolved throughout its development.
Last Train Home, the game we crafted at @AshborneGames for the past three years, is out. It's not only a game, but also an insight into many times overlooked part of Czech history, and I'm proud I could be part of it.
The Great War is over - the fight continues.
Command a legion of soldiers desperately trying to make their way home amidst the chaos of civil war. Lead them through the unforgiving wilderness onboard an armored train and try to survive.
#LastTrainHome is OUT NOW on PC!