In an epic last day of tournament play at the Hyborian Gates World Championship, ScaryJerry vs RRR vs Degalock, ScaryJerry is the new World Champion!! Congratulations!! 🏆
Panini takes soccer collecting to the next level on @fifacollect! ⚽ 🔥
Get ready for unique drops celebrating @fifaworldcup history, where Panini’s legacy meets FIFA Collect’s innovation to redefine digital collecting! 🏆
Click here for all the details and to subscribe!: https://t.co/pB8hiO4MfV
Big news! The leading airline in the Philippines, @CebuPacificAi, is set to integrate TravelX’s post-booking revenue management, powered by #Algorand
Airlines like Flybondioficial, AirEuropa, and VivaAerobus are already on Algorand via @travelx__
More expected to join in 2025
Bullish $ALGO
Brighter Shores Patch notes for 7th Mar 2025
Quality of Life
• Change the 'past action' option to not reset your choice when you change room. It currently still resets when you logout or level up.
Balancing fixes
• Change the levels of passive monsters to be less bunched together at low levels. This is so you don't need to get so much KP early on to do passive combat. This also means fewer players will find they are many KP behind after the combat merge.
• Undo the 10% crime den XP reduction. It turns out another bug fix we made (to more correctly calculate the XP reward when fighting weak foes), had already (correctly) reduced the XP crime dens gave some of the time. So we probably don't need an additional 10% on top of that.
• Change active monsters who are below level 800, to unlock 20 levels ahead instead of 10 levels ahead, so there are a few more monsters higher level than you.
• Change the podium puzzle to require slime instead of beastman claws, as otherwise the change to passive monsters levels (see above) makes the quest too hard.
Bug fixes
• Fix various text in the 'Lost and Found' quest.
• Fix bug where the combat level displayed when ANOTHER player was fighting an npc, was sometimes displayed incorrectly.
• Fix bug where killing the highest level foe in the game as a free player, incorrectly gave very high level weapon and armor drops.
Brighter Shores Combat Rework Phase 1 is Launched!
The combat professions have been merged into a single global combat profession
• There is now a single combat profession. The Guard, Scout, Minefighter and Watchperson combat professions have been merged together. Your existing episodical combat levels have been combined into a single combat level.
• Combat items no longer need to be tuned to a particular episode. This means you can carry on using the same weapons and armor even when you change episode.
• The levels of your weapons and armor have been increased in line with your new combat level.
Related changes
• We have added all new combat capes with 16 stages of progression, and per-faction appearance. The old episodical combat capes have been removed and fully refunded, so you can choose to spend the money on either a new combat cape or a new episode cape.
• Obelisks are now only used to enchant profession equipment. The Enchantress has left Hopeport because she has been put out of work by the new obelisks.
• The Infusionist (who seems strangely familiar) has arrived in the Mine Of Mantuban, and will now infuse rare combat items into epic combat items.
• A single global combat leaderboard has been added. The episodical combat leaderboards have been kept as legacy leaderboards but will no longer be updated.
• Some potion reagents that are only dropped in combat have been changed. Please consult the Alchemist recipe book for the updated recipes.
• When crafting weapons in the Mine of Mantuban, the maximum level of weapon you can craft is now 'crafting level × 5'.
• The weapon crafting interface has a new button which sets the level of the weapon to your combat level.
Other improvements
• Episode capes have been added. An episode cape can be unlocked by reaching a certain level in EVERY profession in that episode.
• The professions interface has been split into 'Active', 'Passive' and 'Special' tabs.
• Two new passive foes have been added to the Mine of Mantuban - Squidbeasts and Mushroom Monsters.
Balancing fixes
• Two handed weapons were supposed to give faster XP offset by a higher risk of death. However we discovered that, due to a bug, they gave the faster XP but not the corresponding increased risk. This has now been fixed. This means you will need more healing potions when using a two handed weapon, and one handed weapons are no longer pointless.
• The price of most foraging items, fish, gathering items, logs, stone and ores has been increased to correctly account for the journey time it takes to bank/sell them. This is particular important for distant items like 'limpets' which were barely worth the effort to collect before. The price of all potions, food and weapons produced from these items has also increased as a consequence.
• The rate of XP gained doing crime dens has been reduced by 10% to reflect the fact that you get XP in two professions at once.
Bug fixes
• Fix passive rewards not always being given if your premium pass expires.
• Fix various typos.
I've got an absolutely MASSIVE stat for you:
Over 70% of airline tickets sold in Mexico (population: 190M) for domestic flights are now tokenized on $ALGO! 🤯✈️
@VivaAerobus and @viajaVolaris, two of the leading airlines in Mexico, are now both working with @travelx__ to tokenize all their tickets as NFTs on Algorand to improve their inventory management and reduce costs! 🇲🇽
In 2024, according to @infobae, 61.5M people traveled on domestic flights in Mexico, largely dominated by VivaAerobus and Volaris, which together transported 43.9 million passengers during the year (71.5% of the market share).
This is absolutely INSANE! 🔥
We're talking about the biggest large-scale use case of blockchain today!
$ALGO is definitely the leading chain for RWA, without a doubt! How can people still sleep on it?
We have been working hard on implementing an improved plan to merge the combat professions.
For all the juicy details, see our full post on Steam:
https://t.co/Ch5cl8XQgf
https://t.co/Ch5cl8XQgf
Putting treasury transactions on-chain? You need a reliable, fast, secure blockchain.
One with 0 downtime, instant finality, and quantum-secure chain history, capable of handling thousands of transactions per second with ease.
Algorand seems like the right choice, @elonmusk.
So let me get this straight. $algo which has been around for years and is a legit $crypto with tons of RWA isn’t available for purchase on @RobinhoodApp but $TRUMP which is a memecoin and has been available for half a minute is? List algorand already!!!!
Big news for Algorand.
The @PeraAlgoWallet x @Mastercard x @immersve integration is 99.99% complete.
This will initially come to consumers in Europe, Australia, and New Zealand.
Commercials becoming realities 🤝
Congratulations to @travelx__ on their partnership with @VivaAerobus, a leading green airline based in Mexico! They will be working together to convert tickets into digital assets on the #Algorand Blockchain ✈️
Hi folks! 👋 It's that time again... Our July Behind-the-scenes news post is now live! You won't want to miss this one - we're revealing our soon-to-be-released update (the CLicHe Integration Update) and giving you a heads-up on the future of Genfanad!
https://t.co/pnC8PuW9BK
Regarding Kick integration, 📣 WE HEAR YOU!!! 📣
Just waiting on the @kick dev team to publicly release an official API so we can offer everyone a full-featured, secure, and stable experience! 💚