wow.. AI agents can do 4K VFX for you now
connect Kling MCP to OpenClaw or Hermes, the agent controls your computer to key green screen, replace bg, swap actors, add VFX by itself
here’s how to install and use it:
@OrevaZSN I switched my browser to Ecosia. When you search something actual articles come up like the old school internet. You can turn off Overviews and AI. I love it. Also, they use 100% of their ad revenue to plant trees!
Dê vida às suas ideias com o Grok Imagine. Chegou a experiência mais rápida de geração de vídeo e imagemDê vida às suas ideias com o Grok Imagine. Chegou a experiência mais rápida de geração de vídeo e imagem.
GOOGLE'S GENIE 3 CAN NOW SIMULATE THE REAL WORLD USING STREET VIEW IMAGES.
GOOGLE HAS BEEN SITTING ON THE MOST DETAILED MAP OF PHYSICAL REALITY EVER BUILT.
NOW THEY'RE FINALLY USING IT.
En attendant que les bouquins arrivent, je m'occupe comme je peux avec mon projet de JRPG. Ici, un simple essai pour voir comment animer le personnage principal à l'aide de l'IA (Seedance2).
L'idée est de viser un rendu le plus propre possible!
🤯 This is a website, a simple web-based game built with WebGL and Three.js.
Website: https://t.co/G0cDgaWzKe
It's honestly surprising how far web development has come.
Cinematographers learn 12 camera moves in film school.
Most AI creators don't know a single one. Because nobody told the camera what to do.
.
.
Here they are:
→ Push-in — moves toward the subject
Builds tension. Creates intimacy. Use it slowly.
→ Pull-back — retreats to reveal
Isolation. Scale. Endings. The reveal shot.
→ Pan — horizontal rotation, camera stays fixed
Suspense lives in what you haven't shown yet.
→ Tilt — vertical version of the pan
Tilt up on a hero. They look powerful immediately.
→ Tracking shot — camera travels with the subject
Energy. Forward motion. You feel like you're there.
→ Arc / orbit — circles the subject
Hero moments. Product showcases. Keep it under 30 degrees.
→ Crane / jib — sweeps vertically on a boom
Grandeur. Scale. The "god-view" of cinematography.
→ Zoom — focal length changes, camera doesn't move
Flatter look than a dolly. Fast zoom = music video energy.
→ Dolly zoom — camera goes one way, lens goes the other
Background warps. Subject stays still. Pure psychological dread.
→ Whip pan / crash zoom — extreme speed for transitions
Shock. Comedy. Stops the scroll every time.
→ Handheld — natural shake, no stabilisation
Add "subtle" or the model goes full earthquake.
→ Static + angles — low, high, Dutch, bird's-eye, worm's-eye
Low angle = power.
Dutch angle = unease.
Bird's-eye = scale.
The mistake everyone makes: stacking multiple moves into one prompt. One move. One clip. Always.
And add "slow" to almost everything. Slow moves hide what AI can't render cleanly. Fast moves expose every flaw.