๐งต Hello and welcome!
The posts you'll see here are made merely for fun, and are not meant to "bash" on the game's quality, playtesting etc.
You can submit bugs via DMs.
I'll post anything ranging from tiny visual errors to crashes and softlocks! Maybe they'll be seen and fixed!?
This behavior was changed for all similar cases in CH2 in order to try to fix issues with pausing on consoles.
Every time you pause and unpause the game, ALL OBJECTS get reactivated no matter what, so you'd have cases where you have objects activate at the wrong time.
Chapter 2 Patch 1.52 (1.40 on consoles) broke the moss. If you eat it, you can no longer interact with the "The room between..." tree. If you eat it with Noelle, you also can't get her "marimos are kind of cute" dialogue afterwards. These get fixed after leaving the room. (1/3)
This happens because, once you eat the moss, it destroys those interactables entirely.
ONLY when you're with Susie and Ralsei does the moss get recreated afterwards.
The latest patch broke this because, before, the interactables would get temporarily DEACTIVATED. (2/3)
But, because of that 1 second wait from earlier, the "con" variable goes from 99 to 30, so the battle initialization no longer continues, and the Mizzles stop moving because you're supposed to be starting the battle right now.
As far as I know, there's no way to get out of this.
This happens because, the "con" variables of each Mizzle get set to 20 when you ring the bell, and are then set to 30 after 30 frames (aka 1 second for a 30 FPS game).
However, when you hit a Mizzle, its con value gets set to 99, which initiates the battle. (2/3)
Oh technically i guess 5 in 1: Flowery's text blip doesn't play in this battle, it's just the default one. The same applies to Ralsei (when he tells you how to dash), King and Jevil
Since this is the first post, here's like 4 bugs in 1.
In the Flowery fight, after the tutorial turn, if you end your turn too quickly and mash his dialogue, the game crashes.
If you don't mash his dialogue fast enough, the battle box will persist into the next turn. (1/4)
This means, you can start the next attack while the battle box is in the process of destroying itself. If you do so, the box will get destroyed right before it needs to be used again, so the game crashes.
Unfortunately I don't know why the box persists in the other scenario๐
As for Flowery, the crash happens because obj_growtangle (the battle box) gets destroyed when an attack ends and it fades out.
Usually this is fine, because your turn doesn't start until it completely fades out, but in this case, your turn starts AS SOON AS the attack ends. (3/4)
All posts are on the latest game version + latest Windows 11 Pro version at the time of writing, unless stated otherwise.
If a bug gets patched at any point, I'll mention the version that fixes it in that post's replies as well.
๐งต Hello and welcome!
The posts you'll see here are made merely for fun, and are not meant to "bash" on the game's quality, playtesting etc.
You can submit bugs via DMs.
I'll post anything ranging from tiny visual errors to crashes and softlocks! Maybe they'll be seen and fixed!?
My main account is @ners_xd, I am a speedrunner and no hitter that's poured too many hours into this game, so I know what I'm talking about.
Every post will have a description + picture/video of the bug and a technical explanation in the replies if I can figure it out.