Rules:
- all my mons are RNGed. Yes, RNG is legal, and friends that used my mons have passed hackcheck. But if you don't like RNG this is not for you.
- you can choose any Pokemon from Gen 3-7, RNG isn't fun in Gen 8
- ribbons & IVs are possible (not if they're too difficult)
So, haven't posted in ages but wanted to give back to the community and make it easy for some people to play Reg G. Hence, I'll do a giveaway! Reply with the mon you need and I will trade it to you. If there are too many I will choose some of you (don't know how far this reaches)
some additional info: there are some Pokemon that are just not worth it to RNG (e.g. the shadow pokemon in pyrite town), but other than that feel free to wish for everything you want. This includes the other shadow pokemon such as entei or old legis like Kyogre
VGC Quick Tip: Growth Hack With Replay Analysis
I had two separate people this week ask me how to stop plateauing.
"I feel like I'm not as good as I used to be"
"I can't get any higher on ladder"
The thing is, Pokemon is an information game. If you know more information than your opponent, you will probably win more times than them.
The best way to improve if we had unlimited time would be playing Pokemon Showdown 24/7 and immersing ourselves on ladder. More reps = more experience = more information = free wins. Simple math.
Unfortunately, this is not realistic for everyone. Part of getting older is having more responsibilities in life, which unfortunately means less Pokemon grind time.
But there is another way to improve faster by using Replay Analysis.
Back to my clients.
Knowing both of my clients are adults without as much time on their hands, I figured replay analysis would be the best option for them.
I asked them if they save and review their replays. Both times I got something close to this response:
"Of course, I just don't know what to look for"
So, in this post, I'm going to be going over what to look for when analyzing replays.
Here's what the process looks like in 3 steps:
1. Load up replay (https://t.co/pv7ZZnu3dg)
2. Pause the game on each turn (including team preview)
3. Think about every viable option on the turn and figure out different possibilities.
This process focuses on exploring other options. There have been countless times where in the moment, I feel like I played perfectly. Maybe my opponent "won a few 50/50's". This is now the time when I can see if that was true. Maybe my lead was wrong, or maybe my game plan was flawed. The point is that reviewing replays with a clean slate of mind can show other paths that could have been taken.
PRO TIP:
Use @BauerdadVGC's PASRS document (his pinned tweet) to log replays. Seriously, this document is worth its weight in gold and is a free resource.
Now, here's the hard part:
Learning from replays
It's easy to watch replays and think
"I could have done X"
"I could have lead Y"
"Ok, we go next"
Sometimes you may have played fine but the matchup was poor. Other times you may have gotten outplayed and lost from play alone.
So here are the 3 things I focus on learning from:
1. Team Preview / Planning. How was your gameplan? Did you fall apart in lead? What about your back 2 pokemon? Did they lack the power to close out the set?
2. Plays / Reads. Did you get the reads wrong in a matchup where you need to nail them? Did you go for an unnecessary read and give your opponent a chance to win?
3. Team. Maybe your team has a hole that can not be patched? Is it worth selling the matchup? Do you think you can learn to beat if if you were to play it again?
So going forward, if you have unlimited time on your hands, playing ladder all day is the best way to improve. But if you're like most people who don't have a lot of free time, replay analysis is the next best thing. Make sure you're looking for the right things and learn something from every loss.
If you gained value from this post, can you Retweet? It helps. Maybe someone who follows you will get value out of this as well. Thank you.
-Brady
@Domjiii Die müssen viel wenn der Tag lang ist. Auch dass bei einem dc und nem "möglichen win" kanns nicht sein dass das game nochmal gespielt werden soll. Da gabs früher ganz klare Regeln wer gewinnt je nach stand des games