I talk about this a lot but there's a big difference between nice and kind.
Nice doesn't say anything negative, and nothing changes.
Kind is giving constructive feedback knowing the designer poured their self into the work, but it needs to improve regardless.
Hire kind people.
@matttwood Our Creative Director is @JoeWillsArt , who also happens to have founded a comics workshop and has done work for DC, Marvel, and Source Point. I'll ask him what he recommends.
So @statuskwoh did a thing, and I'm on it!
A podcast where you can hear directly from founders building game companies, learn about their stories, and find insightful perspectives on the industry and startups.
He's such a charming host! Give it a listen:
https://t.co/HaHpHFDdbV
Our CFO David: "I'm not a creative guy at all, I'm just a bean counter."
10m later, solves one of our game system problems with a genius, far out idea.
As a tiny #gamedev studio, we strongly believe that everyone should be encouraged to participate and contribute anywhere in the process, even if it’s not your area of expertise. It’s a great way to learn and expand your understanding of game development as a whole.
Iteration is a huge part of #gamedev. If you’re also a #startup like us, you learn very quickly that the first thing you need to iterate on is the pitch deck. So, before you get comfortable with your preferred engine, get comfortable with Powerpoint. 📊📈
Boggles my mind how many I meet haven't seen Soul because they heard through the grapevine it wasn't good, but can't remember who said that.
Wild guesses in 3... 2... If you haven't seen Soul you owe it to yourself to see that fantastic movie about some fundamental life truths.
@VeroHime @lizardengland "Look! I made all this room in the schedule for it! Ignore those broken, sundered, cut features over there."
I'm so guilty of this 😅
I know everyone is talking shit about the Borderlands movie, but I honestly think that if you want a fun, post-apocalyptic action film with a cast of memorable characters and a fascinating would you should give Demolition Man a watch.
Sometimes I find it inspiring to watch other people work on their own #gamedev, or talk about stuff I might be able to use in my own!
Like this video from @UnrealEngine!
https://t.co/dpVolfZTFK
@SomeoneLew Every job we post has 150+ applicants per role, after filtering for spam and job requirements.
The folio is fine, it's not you, you're not doing anything wrong, there's just not enough jobs to go around right now.
Hope things get better and you find what you're looking for.
Here's a thread of linked posts from people affected by the recent Bungie layoffs who indicate they are *actively* looking/reaching out for industry jobs.
I did this back in October for those affected by the layoffs then, and I'd like to think it helped some. There’s not much else I can do, but I hope it at least helps boost visibility.
If I am missing anyone or you were affected and would like to be added, please let me know.
✧ I ask that you please share for visibility. ✧
·························
*Note: I am only including posts where people indicate they are looking for work, and not posts where people only announced they were laid off. I will try to keep this updated as much as I can.
(These are in no particular order, mostly how I saw them.)
@aerial_knight If people are going to act like children, maybe they need to be treated like them 🙃
You shouldn't have to police terrible behavior though, their peers and the platforms they're on need to do better. Much better.