EA thinks we’re stupid. When we could pay you to progress faster, it was okay ✅
Now that we pushed back on your microtransactions, you’re saying we can’t progress faster for free because it compromises the game modes?? 🤣
you are just insulting your player base now @EASPORTSCollege
Yesterday EA partially responded due to #CFBPlayDontPay, but they did almost nothing. It felt like they were seeing what they could get away with.
However, this shows they’re willing to cave now, but we have to keep making our voices heard
They’re probably thrilled it’s Friday, and hoping this all blows over during the weekend, but it won’t until they give the community what they deserve
Remove microtransactions from single player game modes and put back ALL of the fast XP sliders that were just in CFB 26.
Not only is almost every creator speaking out, but so is your entire community
I’m extremely proud with how everybody has come together #CFBPlayDontPay
iight here we go. I wanted to elaborate on my video yesterday regarding the #CFBPlayDontPay as my opinion is slightly different than other peoples.
In a vacuum I personally don't think giving an option to buy coach levels in an offline mode to avoid the grind is the end of the world. If the decision has been made that microtransactions are coming to offline modes, something that only affects a solo playthrough is harmless to the rest of the player base.
Removing the Coach XP sliders to accompany the microtransaction is first off greasy and second off ruins the pacing of the game for everyone.
It also feels like such an unnecessary thing to do. I don't think any user that'd be willing to pay to skip the coach level grind would care one bit that there was a XP slider. I also don't think the people who are upset with the removal of this slider would ever consider buying coach levels in the first place. I think EA got this decision all wrong.
I've seen people share my results that I won 10 straight undefeated nattys and only got to level 48 and why am I complaining I've won all there is to win, who cares about coach level. Well to me, Coach XP exists because levelling up and building your coach abilities is the heart beat of every dynasty mode. When you can achieve 10 nattys in a row and can still only unlock HALF of the abilities in an offline mode, you lose all belief that the current XP system was designed with reasonability in mind.
Wanna get some of those fun tier 4 abilities that your coach build specialized in? Maybe 15-20 undefeated seasons in a row will get you there across 2-3 skill trees....and that's just to unlock the damn things. These abilities are supposed to be exciting perks that can completely change your experience and help turn your school into a bigger program. I want to earn them while I'm trying to get my school to a powerhouse level, while I'm on that grind from 1 star school to 5 star school but with how the pace of XP is right now in game you're not sniffing the entry level of these abilities until, as mentioned above, you've won everything that you could possibly want to win.
This isn't Ultimate Team where you squad day 1 is your squad that you build up until day 365. Most dynasty players play dozens of dynasty runs throughout the lifecycle of the game and start from scratch each time. It's not like the Coach level 1 to 100 grind is attached to our account and we can bring our progress with us every time we want to start a new dynasty.
Tanking the progression in a game while offering a pay to avoid grind option is the kinda shit you see in a free to play mobile game, we shouldn't be seeing this in a a triple A sports title, a damn game that was brought back to life 3 years ago and branded like it's for the community, it's for the people who were still playing NCAA Football 14 a decade after it released, for the biggest diehard community in sports gaming BY FAR.
I've seen Bordeaux and NTE bring up that they don't care about their partnership with EA when taking a stand against this. Those guys have massive channels are gonna be perfectly fine with or without being EA Creators.
For me, being an EA Creator is a huge opportunity to help with my channels exposure with the early access and it sucks going into year 15 that these windows are so important still but it is what it is. I worked so hard to get to a point where Mills vouched for me to get me involved with EA. Every event I've gone too or participated in I've done everything that I can to maximize my time and my value to EA and the developers.
As an EA Creator it's on us to provide constructive feedback and represent the communities we're 'leaders' of. That is all this is. EA chose us because of our standing in the community and how passionate we all are about their games. #CFBPlayDontPay is our feedback. We don't want it to be Coach XP speed this year and then something else taken away next year to drive spending more money.
July 9th we get comms from CFBDirect and they have a great opportunity to restore a lot of peoples faith in a game that has all the potential in the world to be everything the devs and everything the players want it to be.
✅Turn the Fast/Fastest Coach XP sliders back on
✅Address the ratings decay/CPU recruiting bugs
✅Tune the NIL demands of lower rated players
Cool, peace ✌️
If I wasn’t clear enough yesterday, I will never work with @EASPORTSCollege again if they don’t reverse these decisions.
EA’s playbook will be to wait out the backlash. That’s why this conversation can’t stop. And trust me… we’re not the only ones who feel this way. #CFBPlayDontPay
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Call of Duty: Modern Warfare 2019 introduced the higher, stricter SBMM.
We've had it in every Call of Duty game over the last 6 years.
And, in 2025, Call of Duty: Black Ops 7 removes it.
Finally.