@TimSweeneyEpic im making a game for free, by myself, during my free time after work
this is really dumb and out of touch. i dont know any indie devs who actually spend money on game development unless they need to pay someone to do something for them.
deleting all of my posts showing screenshots of my WIP game due to being afraid of someone vibe-cloning my game is a really awesome and fun side effect of AI :) really happy!!!!!
@RyDawgE_ i think the answer is LLMs are not good at netcode. One of the few things you 100% need correctness + adjustments based on the use case, over speed-of-development. The netcode in vanilla MC for the player is different than for the arrows, which is also different from all else
To all the sloppers in gamedev:
You wish you had a micron of the creativity and capability the average young person making a game on an old laptop while watching tutorials on YouTube has had for decades. No machine will turn you into a creative person.
To all the people asking me about what Architecture I use for my Software: my brothers and sisters in Christ, I program in C. The Architecture is obviously Brutalism.
You used to be able to just create a Native GUI App in 10 seconds. No Electron, no Game Engines, no Web frameworks. Just a lean fast .EXE produced in seconds. Works on any Windows machine WITHOUT Internet connection. Software Development is actually going backwards.
For people using AI in commercial game development: I'd be interested in hearing the best arguments as to why you think people should pay for the resulting game instead of pirating it.
Concisely, if you pirated the inputs, why shouldn't they pirate the output?