game dev in my free time, software engineer in my work time
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working on a 6DoF shooter
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โ๐ค No AI used, ever. Keep your brain eating parasites to yourself
working on a custom star shader
Left: normal amount of stars
Right: 5 million stars
There's a noticeable FPS drop with 5 million, but it's still playable on an M4 Mac Mini base model
Godot's multimesh + a custom shader is great!
#indiedev#gamedev#godot#shaders#6dof#fps
@rfleury@alightinastorm the future is deterministic AI which can also output binary directly , much fewer words and in a very very restrictive grammar to save tokens, inspired from "CLaude" check out this cool project "CLang" https://t.co/FzyIN7oEDr (llvm stands for large language verifying models)
mostly finished with the default object lighting shader, will leave it for now to focus on other things finally
ive spent weeks studying shaders, shader-related math, etc and its paid off in so many ways
#indiedev#gamedev#godot#shaders#lighting#customlighting
NO AI USED
I strongly believe there are entire companies right now under heavy AI psychosis and its impossible to have rational conversations about it with them. I can't name any specific people because they include personal friends I deeply respect, but I worry about how this plays out.
I lived through the great MTBF vs MTTR (mean-time-between-failure vs. mean-time-to-recovery) reckoning of infrastructure during the transition to cloud and cloud automation. All those arguments are rearing their ugly heads again but now its... the whole software development industry (maybe the whole world, really).
It's frightening, because the psychosis folks operate under an almost absolute "MTTR is all you need" mentality: "its fine to ship bugs because the agents will fix them so quickly and at a scale humans can't do!" We learned in infrastructure that MTTR is great but you can't yeet resilient systems entirely.
The main issue is I don't even know how to bring this up to people I know personally, because bringing this topic up leads to immediately dismissals like "no no, it has full test coverage" or "bug reports are going down" or something, which just don't paint the whole picture.
We already learned this lesson once in infrastructure: you can automate yourself into a very resilient catastrophe machine. Systems can appear healthy by local metrics while globally becoming incomprehensible. Bug reports can go down while latent risk explodes. Test coverage can rise while semantic understanding falls. Changes happens so fast that nobody notices the underlying architecture decaying.
I worry.
Open source will be greatly diminished due to mass obfuscated license infringement. Your licenses may as well be letters to Santa. The path forward will be paywalls and codesharing within curated communities.
Moving objects around is starting to feel pretty nice, now when you pick up an object, its treated as extremely light and has a hard time moving heavy objects
This will be useful for puzzles where stacking objects is involved
#indiegame#physics#puzzle#coop#multiplayer
@buttface_9000 even though your name is buttface you are pretty wise. i definitely agree and appreciate the reply. Theres no real competition between players in the idea i have- i was on the fence about trying to prevent cheating but hearing it from someone else helps me lean towards not that:)