@chesscom Wrong, all legal chess positions are ~40 oom less than the estimated atoms in the Universe. And ASI will figure out ways to solve and compress that are far beyond what we could possibly comprehend.
(Here I am arguing with some random intern at a chess website 🤦♂️)
I cancelled Claude and Codex and am running 100% on Grok, Grok Bot, and Cursor now.
It is truly the only stack I need. There’s nothing that can’t be done with these tools.
And the limits? I don’t even notice.
We're making Grok Bot more widely available.
All SuperGrok Plus, Cursor Pro+, and Cursor Teams subscribers now have access.
We're also offering a free trial with limited usage for all other users.
I wanna see AGI
I wanna see aging reversed
I wanna see humans on other planets
I wanna see what civilization becomes
I am not trying to leave early
I am not going to die.
@elonmusk Any chance for another usage reset please? Between the @imagine@grok The Odyssey challenge, grok build, and grok bot, I went through the full week and the reset in about 1-2 days
Anyone else already burn through a whole week and the free reset for this @grok@imagine video competition? 2 days in and went through 2 weeks of Grok Heavy usage limits
After using Grok Bot nonstop for the past week I'm going to say it: it's the best AI agent out there right now
Dead simple and just works
It eliminates the 10,000 decisions, configs, and fixes that scare people off
The integrated cloud computer unlock so many use cases too:
1. Invited the cloud computer to my community. It opened it up and now monitors the community 24/7. Answering questions and DMs
2. Uses the X plugin to monitor all the AI companies X accounts every 15 minutes around the clock. Looking for updates and big news, alerting me the moment it happens
3. Clicks around testing the 2 apps I'm building around the clock. Looking for bugs, thinking of new features, then writing the PRs and waiting for my review
4. My Grok Bot checks my social media channels around the clock. Moment I post anything, it repurposes the content based on other content I've posted, making writing my newsletter much easier
5. The integrated Grok images are really nice. So I can tell it to go to my YT on its cloud computer and make similar thumbnails for my new videos
6. Checks data in post hog on my product retention, gives me a list of at risk subscribers, prepares emails and reachout, then asks me for the OK
Can the other AI agents out there do this? Yes. There's literally nothing Grok Bot can do that the others can't.
But here's the thing, the user experience is designed so beautifully that it unhobbles all of these use cases and make them so much more pleasant to execute on
Grok Bot is a must try
Does the @SpaceXAI team ever sleep??
Grok Build 1.0.5 just dropped (2026-08-15) and it's packed.
Most important changes:
• GROK_CONFIG + GROK_CONFIG_PATH env vars let launchers override settings without touching config.toml
• Worktrees under ~/.grok/worktrees get automatically reclaimed when safe (with hard safeguards so your last copy never disappears)
• Image and video generation now limits how many calls the model can make in one step to stop overload
• Arabic and Persian text finally reorders correctly in the terminal UI (toggle it in /settings)
• Session titles refresh early and stay stable. /resume now shows a recap + last-turn summary
• Preparing spinner shows actual readable labels like "Writing file..." instead of generic noise
• GROK_FORCE_LOGIN_TEAM_ID lets you restrict interactive login to specific teams
Bug fixes that matter:
• Tool calls no longer die for the rest of the session if /dev/null gets removed
• Agent skill discovery finally resolves the home directory correctly on Windows
• MCP tool spinners are clearer while arguments are still streaming in
• Minimal mode no longer truncates a still-streaming reply when thinking blocks interleave
Solid quality-of-life drop. The CLI keeps getting sharper.
At this point, Three.js is probably the best graphics stack for AI-generated games.
Not because it magically produces better visuals, but because models are extremely good at reasoning directly over JavaScript, scene graphs, shaders, procedural geometry, physics integrations, and fast browser iteration.
The examples here make the case pretty clearly. Once multiple agents start building scenes in isolation and integrating them later, the ceiling gets surprisingly high.
For AI-native game development, Three.js currently feels like the path of least resistance to genuinely impressive results.
I gathered a few videos from @chetanankola in this demo and combined them.