The word "cool" has been cool since the 1920s, and it's still cool today. "Cool" has outlived "hip," "happening," "groovy," "fresh," "dope," "swell," "funky," "bad," "clutch," "epic," "fat," "primo," "radical," "bodacious," "wicked," "ace," "bitchin'," "smooth," and "fly."
Google Play’s new “discount offers” will charge higher prices in older app versions https://t.co/AQTstiH80I Users who don’t upgrade your app will pay the wrong price for in-app purchases
@AndroidDev@GooglePlayBiz
@getSendy I'm a Sendy customer. I've been emailing you at [email protected] all week trying to notify you about a critical security issue. Are you getting my emails?
@patio11@jasoncrawford IIRC, your AdWords spend was break even before you began running A/B experiments. The experiments turned rapidly into four figure and then five figure cash flow. This is not how it usually works. Why did that happen to you and nobody else I’ve heard of?
@patio11@jasoncrawford My point is: 2009 Bingo Card Creator was a vaguely similar firm. (Bingo is a game, too.) And yet somehow BCC made money on Google AdWords, enough to feed your family, unlike any indie game dev I’ve ever heard of. Why?
@patio11@jasoncrawford For example, I have hundreds of games for sale on the Google Play Store. You'd think I could run a Google ad targeting ppl who paid money in one of my other games, inviting them to buy my new game. But I'm always outbid by mobile casinos, who apparently don't care about targeting
@patio11@jasoncrawford It still baffles me that this worked for you. I've tried for years, but I've never run an ad on Google or Meta that even came close to break even. It's widely understood in the indie game industry that there's no way to make money buying ads, and that everyone who tries it fails.