Dumb Ideas from old-school roleplaying games.
1) bringing a 10-foot pole to poke and prod. JUST USE A SPEAR. It can do everything a 10 foot pole does. If you want to be even more silent, stick a cork on the spear tip. It'll come off easy in a fight.
2) monsters guarding treasure they could have been using. We've all been there. We finally defeat the bad guys and lo and behold they had a +2 sword in a chest. I once had a fight against several 4th level fighters and an evil magic-user. When we finally won, the magic-user had a Wand of Fireballs in his loot, which he'd not used. This is partially the fault of rolling for random treasure after the fact.
3) "trail rations". It's dried fruit, sausage, crackers, and hard cheese. Not some kind of nasty biscuit.
4) Dumb combo monsters that add nothing new. Can we please put owlbears and armadillephants back in the box? They add nothing to the base animals. What can an owlbear do that a bear cannot? What does an armadillephant offer besides "tougher skin" - probably because the creator didn't know that an elephant's skin is already tougher than an armadillo's.
5) Setting spiderwebs on fire. Seriously? I had a player say he was going to take a torch to the spiderwebs, clearly expecting them to burst into flame. Spider silk is protein. It shrivels or melts, and don't burn. (This particularly bugs me because in OD&D, Gary Gygax uses burning spiderwebs as a tactic, and even at the tender age of 18 I knew this wouldn't work, having applied candles to many old thick webs.)
What are your favorite and least favorite dumb roleplaying traditions?
Born on this day 110 years ago, Jack Vance changed fantasy and sword-and-sorcery forever with the Dying Earth, a place where foul magics and often fouler men fought beneath the final light of the sun.
Unforgettable, and Vance changes the way you look at magic forever.
One of my pet peeves is when archers in a historical movie or show are ordered to "fire”. Before gunpowder this term made absolutely no sense.
In Army of Darkness they actually lampshade it. The archers tie bags of gunpowder with burning fuses onto their arrows, so the term "fire" makes sense. Then they have Ash be the guy who gives the order, who is objectively an idiot.
But in reality, you would have told your archers to "loose" or "shoot" or "let fly" or something like that. In addition, the idea of everyone shooting their arrows in a synchronized attack all together is a post-gunpowder idea. You see, volley fire was developed for arquebuses or muskets - to maximize noise and ensure the enemy is close enough, and grouped together enough, for that first shot to count.
Of course at times you wanted your archers to all shoot together, but even then only the first shot of your sequence would be volley. Then your archers would shoot as best they could.
Anyway, archers and crossbowmen don't "fire". Case closed.
Out today! My new Fighting Fantasy gamebook with an amazing cover and internal illustrations by the truly amazing Karl Kopinski.@fightingfantasy@scholasticuk
Tom Arnold's stories about hanging out with Schwarzenegger that he told on Stern were always great, especially the one about when he went to a birthday party and said "Hey Arnold, that nanny's kid looks just like you." and Arnold said "Shut up you idiot, you'll ruin everything!"
REVEALED!
We've picked forty of the best Dredd stories for our "Fifty Years of Judge Dredd" collection next year - and here's a list of what you'll find inside the book! https://t.co/HMDP0qgjnW
@BDisgusting@DEADLINE Jajajaja a Nicolás Cage siempre le ponen a enfrentar cosas imposibles.
Lo último que he visto de él "the surfer" me encantó. En esa su personaje. tambien enfrentaba situaciones muy, muy difíciles.
Un actorazo.
@OriginalGrogna1 Yo me quedaría con Dungeon Crawl Classics.
Se acerca a la esencia del pulp. No puedes dar nada por hecho, todo está muy sujeto a un montón de tablas aleatorias para bien, para mal o muy mal.
Las aventuras de nivel 0, verdaderas picadoras de carne en q manejas un montón de PJs.