Really enjoying Spider-Man 2, but I wonder about the public health and hospital bill crisis of virtual NYC. The Spider-Men sure do seem to leave a lot of henchmen unconscious with (armchair diagnosis) traumatic brain injuries. . .
@CorySchmitz@_PlayerGreen@hami@PlayStation Grats Cory! You’ve created some of the most iconic game logos of the last decade. Guess we’ll all have to change employers to to work with you again, haha. Cheers!
@sonofbadru A union fundamentally changes an employee's relationship with their managers, to promotions, compensation and benefits at the very least. This was a studio-wide surprise. There were many questions and few answers which is not a recipe for calm discourse.
@ethangach Kotaku article is one of the more fairly written about a really challenging situation. I'd like to offer an inside take on what occurred. Disclaimer, I’m a co-founder of Proletariat, and an Art Director at Blizzard. Views are my own.
I think there's a way unions could be successfully implemented in game-dev. I am pro-labor, but I do not believe in a moral obligation regardless of the context. Union pro/con is not a simple choice. All nuance is lost in simple binary arguments and biased press releases.