Interesting choice. While Blizzard has cover with the pandemic uncertainty, other articles about the lack of released games from the studio tells me this could be more of a "we don't have enough to show".
https://t.co/P9sj3rVk6W
Key lesson here: When you make a mistake, don't try to save your reputation by handing financial liabilities to off to the middle man. https://t.co/ScHZs3DMh5 via @kotaku
This is peak human actualization. To not only create something that is near universally loved, but to love it so much yourself that you still find joy in your own creation. I only hope that I and everyone else can achieve the same happiness as @ConcernedApe.
Hey everyone, due to life throwing a lot at me at once, I won't be able to post this month. I'm hopeful for next month, but there is a lot of uncertainty and priority that is currently superseding my blogs. Thank you for your understanding and patience.
Correct me if I'm wrong, but weren't said investor's responsible for pushing the game to be released at that time? If so, that is some next level BS.
https://t.co/gDIf7DvzEx
Just saw my recent blog, Marketing for Game Devs: Store Page is currently featured on @gamasutra. It's super humbling and considering the past couple weeks I've had, so incredibly motivating. Check my blog out on Gamasutra! #indiegame#gamedev#marketing
https://t.co/jLqBuuqDPe
Perfecting your store page is arguably the most important marketing activity you can focus on. Good store pages facilitate conversions (wish lists and buys), while bad pages render greatly hinder your marketing efforts.
https://t.co/nNTrkJH30K
Only a small minority of game developers think Steam's 30% revenue cut is justified, though it's still where most PC games earn their revenue. https://t.co/lTtl0z1Pux
@wang_seaver@TheBTI I've found this topic fascinating for a while and glad you're talking about it. I agree with a good amount of what you've said, but I don't like X is better than Y viewpoints. I think we should be asking "how do we improve?" regardless of what is better