Trash City Turbo is about being the fastest street sweeper. Here's some high level game play showing a fast time
- Create your own route, maximize your run
- Utilize 'fast cleans' and stunts to refill turbo & big suck
- Hit restart and go again until you hit that perfect run
@PrinDaisynha Hey, thanks for getting in touch. The game doesn't support separate languages yet (as I half expected it to vanish into obscurity) but I will be looking into it. I'll let you know if I reach that stage any time soon.
Mountain Hook is due for release on Steam soon https://t.co/SboG4unog9 so here's more zen-like swinging including the latest additions of character customization, explosives, and some chilled night vibes #gamedev#indiedev#godotengine#madewithgodot#grapplinghook#platformer
@roadtovostok I'm ashamed to say I put 30+ hours into the last demo just repeating the same looting routes and decorating the hideout. I'm prepared to shame myself again for this project. Great stuff.
I finally replaced the static poses with some anims and I'm kinda chuffed with my first ever run cycle, mostly because I've been putting this off for months in fear of it being toss. #gamedev#indiedev#godotengine#madewithgodot#animation
I've created a simple Godot auto_load to draw debug lines in 3D. The code, along with other bits, can be found in my ditherworks_tools repo. Feel free to use or modify it... https://t.co/kAKi2IVI9Y
#godotengine#madewithgodot#godot3d#gamedev
@ivy_sly_ Prototypes like this, with such distinct game-feel, just make me want to wrench the controller out of your hands so I can play it myself. Great stuff.
The game has no animations yet, just placeholder key-poses that I lerp between. This means that, under the right conditions, a placeholder death pose can look like the mother of all faceplants...
#gamedev#godotengine#madewithgodot#grapplinghook#indiedev
@gravelblock Aw, I'm honoured anybody can even recall Cavehook. I notice you've got a grappling hook game of your own so I'll check that out tonight. It looks like you've nailed that satisfaction of linking together clean swoops and momentum.
@moons_artwork Cost you your smile though didn't it.
Cameraman: "Ok Shaun, really flex those engines of violence and don't you dare look happy about it! No happy dads here, just murder me with your eyes."
I should really tweet my abandoned ideas. Here's a wee colonial bastard using his pith helmet in different ways. Early art and it was meant to be a small project but I was struggling to keep the design simple enough. #gamedev#screenshotsaturday#pixelart