@MarioHolo1 i honestly had no clue how it was done for a while, but there would a be general sun light for players and those kinds of things. As for the courses themselves, all lighting, shadows, and ao are purely from the bake maps
@MarioHolo1 i've tried and struggled quite a bit with mario kart 8's bake maps in blender. nintendo were using some kind of black magic with those i swear
@MarioHolo1 for a 1.0 release i think i might hold on proper shader support, right now it just loads all textures in the model's BNTX -- the water using a normal map in most instances. for proper renders or anything i've honestly resorted to realistic shaders