Ultimate DK Fact #50
Another DLC, another victim to DKO! Byleth's pDKO window goes from 68 to 75 on PS2. This window is smaller than the rest of the Fire Emblem cast; why do you think that is? #donkeykong#ultimate#byleth
Exceptions include:
- Anyone with Ganondorf's weight or higher (can spot dodge in time)
- Little Mac, Piranha Plant, and (Dr.) Mario (can jab in time) (not Luigi just because of the 1 unit weight difference, and not ZSS despite f1 jab)
#donkeykong#ultimate (2/2)
Ultimate DK Fact #49
Hitting with aerial Hand Slap hit 1 only (aHS1) one frame before landing can lead to a grab at any percent! There are a few exceptions, but if grab doesn't work, jab or up tilt can work as a follow-up against everyone. Be sure to practice this! (1/2)
Ultimate DK Fact #48
With an item in hand, DK gains some extra OOS options! Remember that item tosses OOS do not suffer from any shield drop frames, so DK notably gains the following:
ftoss: f10 (faster than f14 btoss)
z-drop: f4 (poor range but his fastest OOS option)
Ultimate DK Fact #47
DK's light item throws have the following frame data:
Forward: F10, FAF 25
Back: F14, FAF 24
This means if you want to combo off an item toss (i.e. more frame advantage), try RAR back toss! This becomes surprisingly useful vs characters like Peach and ROB!
Ultimate DK Fact #47
DK's light item throws have the following frame data:
Forward: F10, FAF 25
Back: F14, FAF 24
This means if you want to combo off an item toss (i.e. more frame advantage), try RAR back toss! This becomes surprisingly useful vs characters like Peach and ROB!
Ultimate DK Fact #46
Records show at least 6 DK mains surviving pools at Kongo Saga! Give them a congrats for their dedication and hard work!
Glug - 97th
YMCA - 97th
Yoda Cage - 97th
Kite - 65th
Konga - 65th
Runes - 49th 👑
Ultimate DK Fact #45
Kongo Saga is this weekend! Expect over 20 DKs to put in the work as they get rid of all the top tiers from the jungle. Be sure to tune in this weekend, with notable DKs in every wave!
Ultimate DK Fact #44
DK's headbutt buries based on knockback. This doesn't just mean that higher percents, but also includes rage!
With max rage, DK's bury lasts about 8-15 frames longer than without rage! Who knows how early you can punch them now! #donkeykong#ultimate
For those whom usmash doesn't connect against, react to their yellow flash to clap them right when they pop out! Trust your reaction time; it'll work! #donkeykong#ultimate#bigmac (2/2)
Ultimate DK Fact #43
DK's usmash hits a strange variety of characters when buried. For example, it connects against Ivysaur but not Charizard, and it connects against Little Mac but not Bowser...? (1/2)
Ultimate Fact #42
DK's up smash lowers his body while he charges. This is great when challenging falling down airs that poke through platforms, such as Mr. Game and Watch's, which will whiff! #donkeykong#ultimate
Ultimate DK Fact #41
After the first hit of grounded upB, the back hitbox doesn't have fixed knockback nor autolink angles, while the rest of the move does. In fact, it has knockback growth! This makes it likely for people to still pop out, so try to avoid hitting them there!
Ultimate DK Fact #40
DK's up tilt shows full intangibility in its arm in training mode, yet attacks often still outright beat it. Smash 4 players say that this was never the case until Ultimate. What do you think has changed? #donkeykong#ultimate