@hello363459@voooooogel@kyle_ferriter@the_valued@KeyTryer that same argument was being made half a decade ago, and the increased 18+ user base now is a result of that happening
to be clear i'm not saying you shouldn't consider games targeting younger users, just that games targeting teen to adult users are *already* viable
@hello363459@voooooogel@kyle_ferriter@the_valued@KeyTryer also important to know that the younger cohorts bring in far less profit per user, and Roblox recently raised the developer profit share for 18+ users by a whopping 42%. ignoring the older users is leaving a lot of money on the table.
Roblox prioritizing shareholders over creators is not surprising at all; they are a public company, and that's their duty.
If you want to understand the direction the company is heading, don’t look at the marketing aimed at creators. Read how they talk to investors vs how they talk to developers and artists.
In investor communications, the focus is on scalability, efficiency, margins, and AI-driven growth. In creator-facing messaging, the word “AI” is often avoided entirely, replaced with vague buzzwords like “real-time dreaming” or “4D.” That disconnect is calculated.
The strategy is clear, though: leverage developer and artist content to train their own AI labs and reduce dependence on human-created UGC over time. Whether that future arrives in 2 years or 10, the direction is obvious. At the end of the day, platforms under investor pressure look for ways to scale content creation without scaling payouts.
It’s visible in earnings calls, investor decks, hiring patterns, and the language used, depending on the audience. Creators should pay attention because the story told to shareholders contrasts with the one told to them.
What do I know? I've been on both sides: as a successful UGC creator and now as a UGC game/platform. I met with many of the big companies you can think of and was part of many discussions on monetization and business strategy for those businesses. I know this space from the core; I started from absolutely nothing and worked through every aspect of the business.
But hey, that's just my personal opinion ;)
@Simon_Hypixel Improve the lighting post-processing. Currently it looks really flat, I edited some blog screenshots to show how much better it could look with just some color adjustments:
@SwagicalRadical@Schnumn I do the same thing! Hiding all tasks except the one I'm doing somehow helps prevent overwhelm. I also find it helpful to think on paper as a sort of extension of working memory.
@MrChickenRocket@Visleaf As for positions, you can send one byte per axis if you send their position relative to the current cell they are in for a global grid. You have to occasionally send a grid position update, but as long as the cells are large enough it uses hardly any data.
@MrChickenRocket@Visleaf In my system I simply send a list of which entities updated that frame, using one bit per entity packed into a string. No ids required, and the cost of unpacking the string is negligible.