In an age dominated by technology, in which efficiency and profit often take precedence, it is so important that we continue to cultivate a spirit of contemplation and allow time and space for beauty. Such an attitude will greatly help humanity, especially young people, to discover the ability of art to uplift and reveal the depths of the human spirit and our openness to the divine. Contemplation presents a marvelous opportunity to encounter the God who is Beauty.
I’m a human 3D artist. My Attack on Titan fan-made short film is a project I started in 2022 and released in June 2024. I redesigned all of the Titans myself. I didn’t use any AI, and I never made any money from this short film.
To be honest, I originally didn’t want to talk about this. In order to discuss it, I actually had to subscribe to X Premium.
Throughout 2025 and 2026, I started seeing more and more comments like this on my YouTube channel:
“Your one and a half years of work? I can make that with AI in 30 seconds.”
“I can do it in one minute.”
“I can do it in 90 seconds.”
So I started looking into it. The first AI short film I found was actually made by modifying footage from my original film, while being presented as an AI-generated work.
I felt pretty disappointed.
If you think AI can make something better than what I made, then please create something better from scratch.
I’ve always found it difficult to accept being mocked while my work is also being taken and reused.
Since 2018, I’ve been focused on creating the things I genuinely love. I’ve done it simply because I love creating, and I’ve never made a single cent from these works.
As a result, my financial situation has actually been quite difficult. For a while, I was really struggling with the thought that maybe I should have spent the past few years trying to make as much money as possible.
Was trying to make a living by creating the things I love just a foolish fantasy?
Then I watch Orb: On the Movements of the Earth. There’s one line in the series that really stayed with me:
“Being wrong doesn’t mean it was meaningless.”
So recently, I’ve slowly started to accept something.
If I don’t make the things I love, I don’t think I would be happy even if I had a job.
I’ll keep looking for a way forward. Whether that means working harder, finding ways to make money so I can continue making short films, or finding some other way, I still want to keep creating the things I love.
One of the best exercises for getting good at sculpting fast:
- sculpt a skull from memory
- sculpt it from ref
Repeat until you know intuitively how to sculpt a skull from memory. This pays insane dividends on basically every sculpt from here on.
This one demonstrates the basis of how subdiv works.
Verts are constantly trying to relax with each subdiv level, and the longest connected edge pulls the hardest. So the bottom vert on the corner face is connected to a long edge which is what pulls the face around the corner.
Just gave some feedback to an artist asking for lowpoly feedback.
This goes for everyone: When making the low poly, make sure to manually triangulate irregular quads. If it has a possibility to triangulate poorly, you need to force it in the optimal configuration.
I get why people are frustrated. It’s brutal out there, especially for juniors. But I don’t think the industry is “in shambles.” I think it’s contracting, consolidating, and correcting after years of over-expansion.
That’s not new. This industry has always moved in cycles. Sixteen years ago (when I started) people were also trying to break in during a rough market, post-recession, with fewer seats and a lot of uncertainty. Today has its own version: layoffs, studio closures, streaming contraction, tech correction, and companies moving back toward leaner models.
But saying it’s all luck removes too much agency from the people who have survived and kept building careers through every cycle. Luck matters. Timing matters. Connections matter. But so do craft, consistency, humility, feedback, communication, ego management, and learning how to work with a team.
The “how many hours did you put in?” discourse is also too simple. Some people learn fast. Some people need more reps. I was one of those people. I needed hundreds and hundreds of hours to build the hard skills. But the soft skills mattered just as much: how you take notes, how you speak to people, how you handle critique, how you show up when things are hard.
I just don’t think all this negative mindsets helps juniors. And fighting vets doesn’t help either. The industry is small. We need more honesty, less ego, and more people pulling each other forward.
It’s bleak right now, yes. But bleak isn’t forever.
The tide goes out, the tide comes back in.
The ones who stay kind, keep learning, and keep building usually find their way back to shore.
There is a certain type of person everywhere now, especially online.
He consumes endless information every day: philosophy, psychology, productivity, spirituality, neuroscience, business, self-improvement, history.
He knows a little about everything and deeply experiences almost nothing.
His entire identity becomes built around understanding instead of living.
He watches videos about confidence instead of speaking confidently. Reads about discipline instead of becoming disciplined. Studies relationships instead of learning how to love. Consumes motivational content instead of taking action.
He feels intelligent because he is constantly mentally stimulated. But stimulation is not transformation.
Most of the time, knowledge becomes emotional protection. Reality is unpredictable. Reality humiliates. Reality exposes weakness. Books and ideas do not.
Inside information, he can continue imagining himself as intelligent, deep, insightful, different from ordinary people. So he remains trapped in preparation.
He constantly feels as if he is "becoming" someone, while his real life remains strangely untouched. He develops sophisticated language for problems he never confronts directly. He can explain human behavior beautifully while being unable to handle ordinary discomfort, rejection, uncertainty, loneliness, or risk.
He slowly turns life into observation instead of participation.
The internet rewards this personality heavily. He receives validation for sounding aware rather than becoming capable.
Eventually, he begins confusing self-analysis with growth and information with wisdom.
But beneath the intelligence usually exists the same thing: fear. Fear of failure. Fear of embarrassment. Fear of reality answering back.
Because action destroys fantasy. The moment he truly acts, he can no longer hide inside potential.
Why is this so controversial?
It’s true.
Okay so let’s assume this is hours of quality work.. because 8 hours of unfocused isn’t the same as focused. Quality hours matter. And they need to be high.
Even 10 years ago less than 3% of games art graduates would find work in the games industry. There are simply not enough jobs, and universities are churning out graduates. Most are completely unprepared because they think the degree will entitle them to a job. It doesn’t. Nobody cares about your degree. Only what you can do.
You should spend that time utterly devoted to your craft. If you do not have drive to succeed, if you do not want to succeed with your entire heart and soul, you will probably fail.
Is it fair? Is anything fair? Are we entitled to anything? No. We can only work our hardest for the things we want and hope it works out. Take a chance on yourself, maximise opportunity by working as hard as you can and being open to the varying avenues for success.
If you’re a student and you’re worried about burning out, crunching or having to overwork yourself then your mindset is wrong. Because you’re competing with the guy who puts in the time because they don’t see it as work.
Scope smaller. Finish HARDER.
I’ve reviewed hundreds of 3D portfolios, and the amount of unfinished graybox WIP posts I’ve seen disturbs me. That is the quickest way to lose a job application.
I say this as someone who made the exact same mistake for YEARS. #gamedev#3Dart 💙⚔️
Hard Work vs. Talent factors into the equation as well. Now, I believe that old adage that the former wins over the latter, but what if someone has both? That's your bar. Can you put in the hours to get to your rivals, skill level? Yep, but you're hitting their BASELINE
For 3D students: Most I’ve met simply aren’t doing the hours needed to get into the industry. Studying only 10:00-16:00 every day won’t cut it - particularly since only a portion of the day is spent on actual work.
You'll get better faster by just doodling for 20 minutes each day than you will by bookmarking any more tutorials.
Get off here and go be bad at drawing for a little.