Alhamdullah!
Thrilled to announce the beta release of ICity, a Blender add-on powered by geometry nodes that makes it easier than ever to create and visualize cities!
Check out the add-on here:
https://t.co/a95ctWuoi4
website: https://t.co/PGsDK7Qdub
#Blender#GeometryNodes
I was interviewed by @80Level, where I had the opportunity to share my journey and insights over the past ~14 years in motion graphics, tech. art, medical communications, and game development.
Lots of pictures and videos, especially from my work in #realtimevfx. Although the oldest two are from a text-based adventure and retro CGI of an ocean being vaporized.
#gamedev #unity3d #aftereffects
That’s the point a human can still distinguish what my art is. A program running probability on Glazed art cannot.
I don’t need to change my art. It just needs not be scraped.
Developer Renan Macedo has demonstrated a procedural medieval village generator created in Unreal Engine 5.2 using its novel Procedural Content Generation (PCG) framework.
Full video and more info on PCG: https://t.co/y8cmGNHZ3F
#unrealengine#unrealengine5#ue5#procedural
“While open access is a cornerstone of Wikipedia’s design principles, some worry the unrestricted scraping of internet data allows AI companies like OpenAI to exploit the open web to create closed commercial datasets for their models.” https://t.co/TK7Y9D9pZR