We’re sorry to share that Crusader Kings III will leave PC & Xbox Game Pass on July 31. We know many of you have been playing this way, so the base game will be discounted on the Microsoft Store from July 18–31.
Check the link for more information.
https://t.co/cNFHqThLLY
A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios
Manchester United called Sadio Mané before Liverpool... here's why he turned them down.
"Van Gaal called me. He said, "Mane, how are you? What are you doing? I want you to come to Manchester United."
I said, "Really?" He said, "Yeah."
I said, "Okay, I'm talking to my agent. We'll see what's best."
He told me, "I know you're a good player. You can help the team, and we can help you become an even better player."
Then I asked him:
"You have Depay, Rooney, Di María and Van Persie... where am I going to play?"
Because for me, I wanted to play.
He said: "I know your talent. If you train well and impress, you'll play. But we also have other very good players."
I wasn't convinced by his explanation.
A few days later, Klopp called me.
Linda Hamilton admits she almost turned down The Terminator because she wasn’t convinced Arnold Schwarzenegger could act.
Graham Norton: You weren’t sure you wanted to act with the ‘Austrian Oak’?
Linda Hamilton: Yeah, not. Not at all.
Linda Hamilton: I was a snobby New York actress… My people were very excited, and I was like… ‘I don’t know. I don’t know.
Linda Hamilton: I said, ‘I’m going to see for myself.
Linda Hamilton: I actually went to the set to see him.
Arnold Schwarzenegger: You never told me that story.
Linda Hamilton: I know.
Arnold Schwarzenegger: So you were hesitating working with me?
Linda Hamilton: “I was.”
That time Lucille Ball did the Charleston with her daughter Lucie Arnaz and best friend GINGER ROGERS — born 115yrs ago today — on “Here's Lucy” in 1971.
On this day in 2012, the world lost Jon Lord — the legendary keyboard maestro of Deep Purple.
His Hammond organ on tracks like “Highway Star” redefined rock music forever.
Watching him rip this is still goosebumps every single time. 🤘🎹
Rest in power, Jon.
Beyond Good & Evil 2 was first announced in 2008 and still hasn’t been released. Ubisoft is still expanding the team working on the game.
It’s now one of the longest-running game development projects in video game history! 🤯
Who else has been waiting for BGE2 for nearly two decades? 👀
@horrormuseum Not true
MG did think it was great and helped push it through; Fox never threatened to cancel the episode. The S. Korean animators didn’t want to depict themselves wearing stereotypical hats which Banksy agreed with and the hats were dropped. I asked that unicorn not die.
In 2010, THE SIMPSONS asked the mysterious political artist Banksy to create the opening.
Fox hated it so much they were going to cancel the episode. Creator Matt Groening insisted they air it without one cut.
It's really dark!
James Gandolfini’s charisma on The Sopranos was so powerful that Sarah Shahi admitted she kept kissing him even after the cameras stopped rolling.
“I remember thinking to myself, like ‘How am I going to get turned on by this 47-year-old, large, balding man? Like, there’s nothing. Oh boy, did it work for me.”