sol gaming supercycle is starting up. we’re here to fkn lead.
@addicteddotfun proved ponzis print... trenchers want substance to their memes. player vs. player gaming experience is the next wave of substance.
last 30 days of beta = 4k testers grinding our arena. built the only game in the sol trenches designed for sustainability and experience.
simple and addicting gameplay loop: kill players for loot. exit alive. keep their $SOL.
next weeks will change trenching forever. if ur reading this, congrats, you’re early to the meta shift... announcement coming soon
since the demo, we’ve been cooking highly requested features.
Anti-teaming mechanic
> We’ve taken the first step in discouraging teamers by introducing a mass ejection (W) penalty.
> Mass gained from eating ejected mass has been reduced by 25%, creating a net negative gain for players attempting to team.
Randomized luck mechanics
> We’ve added a new luck component to give late-joining players a fairer shot.
> On spawn, dots now have randomized mass up to triple the inital spawn in size
> Introduced a new “Special Food” type. (50 mass - 8% spawn chance, 100 mass - 2% spawn chance)
General Improvements
> Fixed known bugs
> Incresed spawn in invincibility time to 12 seconds
> Improved the rendering engine for a smoother experience
> Enhanced collision mechanic
> And made a bunch of under-the-hood optimizations
we've still got more cooking including further anti-team mechanics, new game modes, and a whole lot more.
Back. Better. Soon. 👀
since the demo, we’ve been cooking highly requested features.
Anti-teaming mechanic
> We’ve taken the first step in discouraging teamers by introducing a mass ejection (W) penalty.
> Mass gained from eating ejected mass has been reduced by 25%, creating a net negative gain for players attempting to team.
Randomized luck mechanics
> We’ve added a new luck component to give late-joining players a fairer shot.
> On spawn, dots now have randomized mass up to triple the inital spawn in size
> Introduced a new “Special Food” type. (50 mass - 8% spawn chance, 100 mass - 2% spawn chance)
General Improvements
> Fixed known bugs
> Incresed spawn in invincibility time to 12 seconds
> Improved the rendering engine for a smoother experience
> Enhanced collision mechanic
> And made a bunch of under-the-hood optimizations
we've still got more cooking including further anti-team mechanics, new game modes, and a whole lot more.
Back. Better. Soon. 👀