Multigrid EXPLOSIONS!! Mapped temperature to Blackbody gradient, and added ambient occlusion to the render, which makes things look way better IMO. Driving source with #niagara raster grid and particles. Loving the results!
#gamdev#UE5#madewithunreal#indiedev
My mind still makes gaming superstitions, it just projects them onto complex basis — I worry about extended periods of continuous swooping controller motion in Beat Saber, fearing that there is a Kalman filter somewhere slowly losing the gravity vector, so I break rhythm.