I also wrote a custom tree visual element for the Unity UI Toolkit (Foldables !) and some databases for the whole WorldBlock thing (houses and stuff).
It is kind of sad that ppl dont see how much work and love of detail is under the surface in (most) games.
I automated the whole asset creation process, with FuPython in Gimp and then with automated Scriptable Asset Generation and integration into the World Block Definition Database. Also : Doing a solid UI logic frame is not as eas as one should think.
@BurdenOfCommand @Redex41083079 @hell_let_loose@HardcoreHistory yes, of course. and it is a good game, in many aspects superiour to HLL, in others not. I would have to go into the details why Hell Let Loose manage to work for me so good in comparison to Post Scriptum. But not now. In modern scenarios Arma worked for me, Squad did not, e.g.
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@hell_let_loose Play For Free This Weekend
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Community member @dpgamingblog tells me this is an very authentically minded #WWII squad base shooter.
So much so that @HardcoreHistory interviewed.
Oh, and apparently very fun/challenging too ;-)
Im working on the isometric RTS view for my Interaction Project and the whole saving/loading system. Fun Project : SimUrbanic, a small retro sim c*ty clone, all graphics made with Stable Diffusion.
@RaphLife ah yes cabin fever was the word. for some reason and since I went crazy due a neverending snow storm in the big shed house in Pleasant Valley I called it shed pyschosis.