Love this style. Started creating a multiplayer zombie game with Three.js + WebGPU. Modified the pixel effect to be a real-time GPU shader so it can apply to an entire town at 120fps.
I keep seeing a bunch of insane AAA looking opus 5.5 + unreal engine + blender game demos so I setup the harness with the blender MCP to give it a try and it still runs into a bunch of issues.
Maybe the people making these are more experienced with unreal and know how to setup the harness more efficiently or guide it better, but on claude max I hit the 5hr session limit within 15-30 minutes.
Matrix multiplication 12–34% faster after disabling rate limits in NVIDIA firmware settings. Why are they nerfing the GeForce cards, can't a gamer do some ML.