I've spent the last 6 months and 200+ hours making the best looking water on the web.
Today, I'm launching Three.js Water Pro V3, the most advanced iteration yet 🚀
What's New
✅ Completely overhauled wave simulation and lighting
✅ Multiplayer-ready determinism
✅ Persistent wave-crest foam
✅ Sea spray emitters
✅ Wake generators
✅ Rain
...and much more!
Learn more 👇🏻
Pretty awesome to see several mentions of things I worked on back then: Miniclip, Neopets, and Millsberry.
At the time, I was having fun making games and not thinking too much about people remembering it 20+ years later.
@EduOrSchooled I love this mindset. Even with non-books it can be applied. My one year old likes taking animal cutouts in and out of a bag. I realized I could narrate and group by various aspects of the animals such as the names, sounds they make, colors, environment they live, etc
I wholeheartedly agree with how essential this is. My son is still an infant, but when the time comes I will definitely be doing this.
Also, for 25+ years I have a carried a sketchbook with me. Not just for practicing art, but as a general tool for observation. My fantasy is that someday my son can join me in sketching adventures around town and on hikes.
I know you're all getting mighty tired of seeing typography on your timeline today!
But here's a pretext.js demo that (hopefully) isn't a crime against justification and indentation.
i always made fun of the "just one more skill" bros, but this game dev one is actually useful
`npx skills add OpusGameLabs/game-creator -a claude-code`
Best practices, coding gotchas, where to find models/assets etc for building 2d and 3d browser games
@chooserich@ElevenLabsDevs I setup Chatterbox on my OpenClaw agent's machine and that helped latency along with not requiring a paid API. Not perfect, but better.
@chongdashu@sonaljay8@pbteja1998@chongdashu checkout LazyVim which uses Neo-tree, a CLI file explorer. Once you get used to CLI tools like this you will be operating on another level.