Iteration #3. Day 2 done. +3hrs
Getting down to the details now, and I’m pretty happy with where the water is.
I thought a little outside the box on this one and managed to push it to the next level. Iteration #4 may move a little closer to the original concept, but the goal for #5 is to push this as close to photorealism as I can in a very similar scene.
Still plenty to tackle here. The rocks are all being treated as the same type right now, and that definitely won’t do. Their textures need to vary. The seaweed also needs a TON of work.
But it’s getting there.
Iteration #3 live - https://t.co/X43XM0rcf8
#threejs is lit. 🔥
Iteration #2 (and #1) videos -https://t.co/VXuXjkNBe2
I built an opensource, real-time snowfall system using @threejs & @webgl❄️
GPU-instanced flakes, ice-crystal sparkles, Lake system with multiple settings & I added the ability to import a model and conrol how the snow behaves with it.
Code: https://t.co/egLzH6smGX
I created a new opensource electrical poles system using @GoogleAIStudio . the results were impressive for just a few prompts & i might consider using it for my next projects. this currently runs on web using @threejs .
Live link : https://t.co/8AqqvBdbFA
This is not yet a polished version, i just wanted to share the current progress with you guys.
Source code :
https://t.co/2QnQIXL5y9
I built a new open-source ocean using @threejs, i wanted to give it a little bit more time than the initial version that i published.
- Pure WebGL2 GLSL, Fully procedural with clouds and light control.
You can find all of the technical details in the repo
Source code :
https://t.co/v99HuZSOoG
@MaxMRM_Gameplay Praia que é bom nada, Quero ver se os npc ficando sujo de areia em partes do corpo e nas roupas, quero algum br gritando AGUA COCA LATÃO!
I've extended my open source VFX playground built with @threejs. New 10 fully real-time customizable abilities. 3 Radial abilities, 3 boosts, 3 portals & 1 Linear casted ability.
For this project I used Minimax-M3, one of the cheapest models around & impressive for what it costs.
Everything you see is generated: no textures, no sprite sheets, no baked meshes.hand-written GLSL, GPU-simulated instanced particles, world position resolved in the vertex shaders...
Source code : https://t.co/dNKjM2hviN
@SrLinguicaVIVE É, da pra ver q o leaker tem um certo nível de profissionalismo no que tá fazendo, creio que estão lindando com algo maior que um grupinho de ciberanarquistas.
@MaxMRM_Gameplay algo interessante q percebi é q alguns npcs parecem ter tatuagens e acessorios, no video aonde o jason invade um tipo de galpão ou algo parecido, da para ver um segurança com uma tatuagem no braço direito.
coisa que nao tinha no gta 5.