Born in Paris, living in Germany. Other half of @SwivelChairEnt - Working on @ToBeCubed - Made the Quake4 FPS Maps + worked on mods: DeltaCTF and X-Battle + GTR
@chhopsky Building some kind of dam wall between you and fans was alway advisable. First mod I released ~2007 gained a lot of traction and I still shake my head thinking about all the freaks that I had to deal with because of that. Bet its a million times worth nowadays
I need some reality check: are ukrainian women friendly to the point my nerdy idiot ass would confuse it as flirting? Because our new hire is a blonde superhottie who is a bit too friendly to me. And now she just brought me some ice cream...
@505_Games@KojiPro2015@KojiPro2015_EN@HIDEO_KOJIMA_EN@Kojima_Hideo Got a combined 500+ hours in all of the DS releases and I used to overprepare. Now... I just go out there without any guidance apart from the final waypoint. Try new routes, maybe find a new shortcut or panoramic route. I may wander along porters or detour for a photo spot.
A few impressions from my short trip through the Alps last weekend:
- Blausee
- Öschinensee
- Älplermagronen
- Running into a Chamois and Shhhh...ing all hikers behind me
Usually I dont mind putting in some extra hours at work but today that also means this will cut into my gaming time budget and I was really looking forward to continue playing @007GameIOI
Got 6 hours in so far and really impressed what they pulled off
Glad to see that 007 First light is getting good reviews but I dont want to actually watch the reviews to not get spoiled. Basically the only thing I want to know is how sandboxy it is compared to the Hitman games.
Day 7 of posting about my game, until a release a Steam Demo (Wow, it's been a week)
Rough version of enemy director and enemy pooling are finally working
So enemies don't instantiate each time, but rather grabed from the pool
#gamedev#indiedev#indiegamedev#indiegames#godot