Rulebooks are linear presentations of systems. To write a rulebook you have to reduce a system to a linear stream, then to learn it you have to extrapolate systemic meaning from a linear presentation. There might be a better way.
Merchant's Cove is SO fun!
I love that everyone has a different mini-game to attract customers: it means players all get a unique experience in the same playthrough.
I'll eventually perfect being the Alchemist...
@JPacCantin@SmallCaveGames@dr_vil@FinalFrontierG@sanibabodoge
Seasons Creepings to all who celebrate. If you want an inexpensive Halloween-themed game, track down a copy of Spook Manor! It plays up to 6 players in less than half an hour.
#halloween#boardgames#boardgame#sologame#spooky
Would you read a review of a board game written by its designer?
Or would it need to re-frame itself, as a "postmortem" or a "design diary" for it to be worthy of consideration?
@Nick__Bentley@MarcelineLeiman I wonder if perhaps a YouTube CYoA could work. Have a presenter talk through the options, then pick one via annotations, and skip to that part of the video. Might be a beast to put together if it's more than a few actions/turns though.
@gamesandbourbon I think the difficulty is less important than where the difficulty comes from.
It might be extremely difficult to break 100 VP. In that case, an easier to beat opponent that somewhat forces you to adapt your playstyle would be preferable.
Consider checking out the game I've spent the last year working on! If you like engine building, combos, and big euros, you're in for a treat. https://t.co/Pwh5zV580x
@Lordeoftheboard Sometimes it's helpful to come at it from another angle - what behavior are you trying to encourage? What is the context of the combat? Have you messed with different layers of granularity and abstraction?
I got to try out The Sixth Realm, thanks to the folks at @FinalFrontierG . Jerod & I returned to the world of Merchant's Cove, but this time, discovered a long-hidden island realm of guilds. The game involves interacting with these guilds for points. Kickstarter coming in April!
Election season is coming up! I know politics aren't supposed to be "fun", but I made a little game about Halfling Democracy anyways. If you'd like to learn more, check out this great video by @JonGetsGames
@PatrickLeder It was a lot of fun! I level 0-60 as a Troll Rogue in hardcore. The game feels "intended" in this way, as no system is overlooked. I'm leveling first aid and cooking because I desperately need them. People work together, play safely, and value their lives.
@ithayla do it. people rate 1s and 10s to "balance". some people rate "3" on every game they want to buy. Everyone uses the system their own way, so I figure may as well