For those who want to understand the narrative design of Kojima's games, I think it's important to identify Portopia Renzoku Satsujin Jiken as an adventure game rather than as a "visual novel" (though I guess the latter is a type of the former). One reason is that Portopia...
@GenePark Portopia isn't a "visual novel" though. It's an adventure game. And Japanese RPGs, including Final Fantasy, did exist before visual novels. In fact, if you consider Otogirisou to be the first true novel game, we can actually ascertain that...
...are somewhat analytically risky (because potentially prescriptive/reductive/both), I think it's probably important not to misdescribe Portopia as a "visual novel" even if it is an important work in the history of the novel-style game genre as established by Otogirisou.
@GenePark ... the "visual novel" wouldn't exist without the RPG, since Otogirisou was envisioned as game that people who lacked the game literacy to play even Dragon Quest would be able to understand and enjoy, as Koichi Nakamura explained in this article.
https://t.co/DAA7u5qe6a
@GenePark Portopia isn't a "visual novel" though. It's an adventure game. And Japanese RPGs, including Final Fantasy, did exist before visual novels. In fact, if you consider Otogirisou to be the first true novel game, we can actually ascertain that...
No começo não estava gostando tanto quanto o primeiro, mas o tanto que Death Stranding 2 melhora não é brinquedo, tipo em que lugar mais eu veria o Oshii fazendo pizza e lutando karatê, SURFANDO NUM CAIXÃO, traje do junji ito, tem até fase embaixo d'água, por isso amo o Kojima.
I’d honestly play a suburban teenager coming of age walking simulator story video game if it had branching paths at pivotal moments where you fan easily fuck up your life forever on accident