Draconia: The Reckoning. A cozy gothic RPG in the making. Warm lamps, cold moon, a real room behind every window. Work in progress by Ashen Crown Studios.
Dead in the Churchyard.
The innkeeper has a job. The rogue crosses Raven Hollow, the graves split, three risen climb out.
Shroud, Spine Knife, Noxious Vial, Coffin Nail.
Which would you open with?
#gamedev#indiedev#GodotEngine
Evening #IndieDevHour! We're Ashen Crown Studios, making Draconia: The Reckoning, a gothic RPG in Godot. Tonight: our rogue's first contract, three risen in the churchyard. What are you building?
Dead in the Churchyard.
The innkeeper has a job. The rogue crosses Raven Hollow, the graves split, three risen climb out.
Shroud, Spine Knife, Noxious Vial, Coffin Nail.
Which would you open with?
#gamedev#indiedev#GodotEngine
@FostHope1 Thanks for asking! Each villager keeps a daily routine: work, lunch, an evening at the inn. They walk the town's paths to whatever fits the hour, a bench, a market stall, a stool at the tankard table.
Dusk in Raven Hollow.
The innkeeper makes her rounds, the smith banks his fire, the lamps are lit. Eleven villagers, each with somewhere to be.
A first look at Draconia: The Reckoning. Work in progress.
#gamedev#indiedev#GodotEngine#lowpoly
@wintercatsgames The mist over the lake and the pines does so much here; the little lit village feels warm inside all that grey. Does the fog change with the time of day?
How the light is made: one colour script with keys for dawn, noon, golden hour, dusk, night and storm; each hour's look is read from it. After dusk the lamps and the windows carry the light.
The Ember Hearth at dawn, dusk and night.
Three hours on the game's own clock: 07:20, 18:41, 23:05.
Which hour would you walk in at?
#gamedev#indiedev#GodotEngine#lowpoly
@1ManTripleA Thank you! Glad the village reads as cozy, even with the graves splitting open. And a robot bar run with friends sounds like a great night in. Good luck with it!
@holofortgame Watching them go up, every time. That cyan beam printing the walls from the bottom is satisfying. Maybe offer a skip once players have seen it a few dozen times?
@_HorizonGames_ Congrats on the launch! Restoring a forgotten ski resort is a lovely goal for a cozy game, and the snow on those red pines looks great. How long did the two of you work on it?
@MesaandMoon Lamps coming on at dusk make a place feel lived in, and that brick path by the pier looks lovely at night. Is the day cycle tied to an in-game clock?
How it is made:
- Recorded in the game itself: the normal play camera and the real HUD; the tracker counts each kill.
- The risen are the quest's own encounter, called when you reach the yard.
- Every move is one of the rogue's own abilities.
Dead in the Churchyard.
The innkeeper has a job. The rogue crosses Raven Hollow, the graves split, three risen climb out.
Shroud, Spine Knife, Noxious Vial, Coffin Nail.
Which would you open with?
#gamedev#indiedev#GodotEngine
How it is made:
- Every window has a real room behind it, drawn inside the glass shader.
- The ten houses at the green are built by code in 1.2 seconds.
- The ground is painted by the terrain shader, worn where people stand.