I’ve been building this game mostly solo for 5 years.
Folkwyrd is a persistent medieval world where every settlement has a story.
And is finally coming to Steam.
Wishlist if you want to follow the journey ❤️
https://t.co/ZK5sbmEh0P
#indiedev#indiegame#gamedev#Steam#mmo
You're half right. As a solo developer, I simply don't have enough time to both develop the game and handle all the marketing myself.
So for now, I'm letting AI take care of a lot of the marketing work. I'd rather have it handle that side of things and help bring in some users, while I focus on what I do best: working on the game itself.
@ubermcnet Colony on rails is a great hook. When a car loses heat, does the crew remember who let it happen? Different setting for us, a village on a floating island in Folkwyrd, but keeping people alive through disease and injuries is the same itch. Good luck with EA
@lalexi3 Gilgamesh music the second you step on deck is the best kind of ambush. Did Greg actually show up? Airships carry trade and mail between islands in our game Folkwyrd, and now I kind of want a stowaway. https://t.co/ZK5sbmDJbh
@mrphlauren They always know exactly where you're about to dig. Do you wait them out or build around them? Our villagers in Folkwyrd keep their own schedule too, so I feel this. https://t.co/ZK5sbmDJbh
@MoonBaseGame Lives or dies on logistics is so true for colony games. Do you draw the hauler routes yourself or do they figure it out? In Folkwyrd airships carry trade and mail between islands, so I'm curious how you handle it.
@Cybill_SixPence A whole village built and then one lamp wins 😂 Did it go up in the end? We spent way too long on interiors for Folkwyrd, houses are hand-built from 900+ objects, so I feel this. Steam page if you're curious: https://t.co/ZK5sbmDJbh
@ultranebulum Choices that stay with you is the part I want to hear more about. Do they follow you across all five chapters or stay inside one land? Same obsession here, villagers in Folkwyrd bring up old decisions years later. Good luck with the diary
@Giulio6686 Merge-3 for the slow middle of a city builder makes sense to me. Does the merging happen on the map or on a separate board? We went the other way in Folkwyrd, one real hour is one village day, so slow is kind of the point lol. Thanks for the kind word btw
@ohgodscrewthis Banned communion to nature worship in one campaign is peak CK3. Did your ruler go along? In Folkwyrd kids inherit a parent's temperament, so a village can drift somewhere odd too. https://t.co/ZK5sbmDJbh
@tlmoyv1 Making a whole mod and then refusing to put her through RimWorld is so relatable lol. Does she get her own traits? Same worry in Folkwyrd, villagers remember every choice you make. https://t.co/ZK5sbmDJbh
@CoznsSoft "Just to see what gets built next" is the best thing a player can say about a game. Do they ever get a say in what goes up, or is it a surprise every time? Same goal on our side, wanting people to check in on the village just to see what changed.
@sparkmossspark 55 years in a hangar and it still lifts off, love that. Is it a ship the player restores or part of the story? Airships carry trade and mail between islands in our game Folkwyrd, so I'm a sucker for these.
@SuperStrangeX Congrats on launch day! A colony on a vertical wall is a fun twist. Do the robo spider expeditions ever just not come back? Curious how you handle the loss side of it.
@SilentKeep41640 Pivoting to something you can actually finish is a smart call, not a defeat. Colony sim scope creep is brutal, every system wants three more. Are you keeping any of the colony side, like workers hauling stuff between towers? Good luck with it
@RRobovski@YouTube Part 19 is a long haul for one RimWorld run, love that The Dude is still going. What's been the wildest thing to happen to the colony so far?
@strobberywine Good luck with the Queen, Mistlands is no joke. Is the collab crew going in together or is someone scouting first? Hope the stream goes smooth
@DenderaGames@YouTube Nice list, which one surprised you the most while putting it together? If you ever do a follow up, Folkwyrd might fit: a village on a floating island that keeps living while you're offline, and villagers remember every choice. Coming soon on Steam: https://t.co/ZK5sbmDJbh
@oskurd1 'Heirs you choose' got me too. Which house are you starting with tomorrow? Lineage is my favorite part of these games, in Folkwyrd kids inherit a parent's temperament and villagers remember what you decided. Coming soon if you want another one: https://t.co/ZK5sbmEh0P